Langerd Posted January 28, 2014 Posted January 28, 2014 I made a small holograms of the planets but the textures of them are 512 x 512. I compile the map and this error shows up. How to fix it?
Langerd Posted January 29, 2014 Author Posted January 29, 2014 textures/mus/light1{ surfaceparm trans q3map_alphashadow cull twosided { map textures/mus/light1 blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuse } { map textures/mus/light1 blendFunc GL_ONE GL_ONE glow rgbGen identity }}textures/mus/light2{ surfaceparm trans q3map_alphashadow cull twosided { map textures/mus/light2 blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuse } { map textures/mus/light2 blendFunc GL_ONE GL_ONE glow rgbGen identity }}textures/mus/foger{ qer_editorimage textures/mus/foger surfaceparm nonsolid surfaceparm nonopaque surfaceparm fog surfaceparm trans q3map_nolightmap fogparms ( 85 83 174 ) 25000.0}textures/mus/plan1{ qer_editorimage textures/mus/plan1 qer_trans 0.4 surfaceparm nonopaque surfaceparm nonsolid surfaceparm trans q3map_material Glass deformvertexes autoSprite cull twosided { map textures/mus/plan1 blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA alphaGen const 1 glow }}textures/mus/plan2{ qer_editorimage textures/mus/plan2 qer_trans 0.4 surfaceparm nonopaque surfaceparm nonsolid surfaceparm trans q3map_material Glass deformvertexes autoSprite cull twosided { map textures/mus/plan2 blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA alphaGen const 1 glow }}textures/mus/plan3{ qer_editorimage textures/mus/plan3 qer_trans 0.4 surfaceparm nonopaque surfaceparm nonsolid surfaceparm trans q3map_material Glass deformvertexes autoSprite cull twosided { map textures/mus/plan3 blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA alphaGen const 1 glow }}textures/mus/plan4{ qer_editorimage textures/mus/plan4 qer_trans 0.4 surfaceparm nonopaque surfaceparm nonsolid surfaceparm trans q3map_material Glass deformvertexes autoSprite cull twosided { map textures/mus/plan4 blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA alphaGen const 1 glow }} Look at the plan - texture types because they make an errors.
Solution Xycaleth Posted January 29, 2014 Solution Posted January 29, 2014 Are you applying the shader to a square brush face? http://toolz.nexuizninjaz.com/shader/shader/section3.htm The brush face containing a texture with [the autosprite] shader keyword must be square Langerd likes this
Langerd Posted January 29, 2014 Author Posted January 29, 2014 (edited) I made a small box . On one side i add a planet texture (but with shader! ) and other part of box is nodraw.And yeah i make it a cube box Edited January 29, 2014 by Langerd
Langerd Posted January 29, 2014 Author Posted January 29, 2014 Ok Nvermind ^^ Thanks for help. It works
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now