eezstreet Posted January 22, 2014 Posted January 22, 2014 So...potential creators of custom games, what sort of cvars would you be interested in? Note that I'm mostly working with items at the moment.
katanamaru Posted January 22, 2014 Posted January 22, 2014 Gun projectile speed.1 is default.2 is twice as fast.etc eezstreet likes this
Boothand Posted January 22, 2014 Posted January 22, 2014 Don't know if I put this the right place, but it could be interesting with a hardcore mode/cvar that makes you die from 1 or 2 blaster shots. That kind of thing. Or a hardcore mode that disables saving your game beyond checkpoints. eezstreet, therfiles and Circa like this
eezstreet Posted January 22, 2014 Author Posted January 22, 2014 Don't know if I put this the right place, but it could be interesting with a hardcore mode/cvar that makes you die from 1 or 2 blaster shots. That kind of thing. Or a hardcore mode that disables saving your game beyond checkpoints.Those sound like two different cvars to me: g_nocheckpoints and g_damtaken, which I could easily make. Boothand likes this
Sentra Posted January 22, 2014 Posted January 22, 2014 I think he wanted to say about some kind of New Vegas's Hardcore Mode - once you've turned it on, several cvars like g_nocheckpoints and g_damtaken has been turned to their "hardcore" values. Such gameplay mode will be nice, btw.
Boothand Posted January 22, 2014 Posted January 22, 2014 Yeah, what I had in mind when I wrote it was being unable to save your game manually, when playing in hardcore mode. So you could either only be allowed to load checkpoints (so it would rather be g_nosavegame or something), or you'd have to start at the beginning of the map (values 0-2?)
Circa Posted January 22, 2014 Posted January 22, 2014 Funny story: when I first played both JK2 and JKA, I didn't even know about the Quick Save feature. I went through them both a couple times with only checkpoints. It sucked. Once I figured out how to quick save, I felt really stupid, but also felt accomplished. Boothand and therfiles like this
eezstreet Posted January 22, 2014 Author Posted January 22, 2014 I think he wanted to say about some kind of New Vegas's Hardcore Mode - once you've turned it on, several cvars like g_nocheckpoints and g_damtaken has been turned to their "hardcore" values.Such gameplay mode will be nice, btw.You could make a Custom Game with values set at "hardcore" values. My point is to expose all of this to people making Custom Games so that these options can be used elsewhere.
Boothand Posted January 22, 2014 Posted January 22, 2014 A nice feature could be having a difficulty rating, in percentage, in the menu before the game starts, based on what options you enable. Got the idea from Mount & Blade. Example here.
eezstreet Posted January 23, 2014 Author Posted January 23, 2014 A nice feature could be having a difficulty rating, in percentage, in the menu before the game starts, based on what options you enable. Got the idea from Mount & Blade. Example here.That's not entirely possible unfortunately due to all the processes involved. It checks against one cvar - g_spskill in like a million places.
Futuza Posted January 23, 2014 Posted January 23, 2014 This doesn't belong here at all, but I'm going to say it anyway. I've always wanted a 4 way (4 separate teams) ctf match. Boothand likes this
eezstreet Posted January 23, 2014 Author Posted January 23, 2014 This doesn't belong here at all, but I'm going to say it anyway. I've always wanted a 4 way (4 separate teams) ctf match.I'm not doing anything MP related at all, aside from releasing missing maps.
Guest Redemption Posted January 26, 2014 Posted January 26, 2014 Wow... Brilliant, just brilliant I don't know if this is appropriate, but I would like to have the option of "g_corpseremovaltime" enabled. It would add realism and overrall immersion. Also, a cvar or something to disable saberthrow. I am eager to explore the code when I have a clue, of what to do with the source code. I like how you said about having the JKA skeleton with added JKO anims. I prefer outcasts animations; especially the wall run, its much smoother. I don't know if that is what you meant but I AM very interested with you're efforts. eezstreet likes this
Omicron Posted January 26, 2014 Posted January 26, 2014 Making cg_gibs work wlike it did in quake3 would be nice, because as I recall that command does nothing in jka and jk2 eezstreet and therfiles like this
eezstreet Posted January 26, 2014 Author Posted January 26, 2014 @: saber throw can't be disabled, it would break certain puzzles.
Guest Redemption Posted January 26, 2014 Posted January 26, 2014 Yeah, I remember somethings to do with saber throw, I thought that their were ways around them( I can only remember during the Yavin trial where you had to cut weights to proceed to the next area).What about disabling it for npc's? Regardless of my gripes, fair play to you I'll be watching this thread closely.
eezstreet Posted January 26, 2014 Author Posted January 26, 2014 Yeah, I remember somethings to do with saber throw, I thought that their were ways around them( I can only remember during the Yavin trial where you had to cut weights to proceed to the next area).What about disabling it for npc's? Regardless of my gripes, fair play to you I'll be watching this thread closely.I could disable it for NPCs via a cvar, yeah.
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