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Moviebattles II manual server issues.


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Hello everybody,

 

Here's my problem, lately I've started up my MB2 server called "Perry's FA". Everything went just fine, till 1 January. My server suddenly stopped showing in the list and my rtv/rtm system didn't seem to find the server anymore. I've checked everything twice, yet I can't find the problem. Maybe you guys might know the problem, and I would like some help in this.

 

My server settings:

 

// Movie Battles II 

// Sample Server Config
// By: CerberuS && Emiel Regis
// Build Date: Aug 01, 2006
 
// Server Config:
seta sv_hostname "^1P^5erry's ^1F^5A" // Name of your server
seta g_motd "^1B^5e ^1g^5entle
 
// Additional master servers to report to
seta sv_master1 "masterjk3.ravensoft.com" // Master servers - do not alter unless you know what you are doing.
seta sv_master2 "master0.gamespy.com"
seta sv_master3 "clanservers.net"
seta sv_master4 "212.6.108.246:1111"
seta sv_master5 "63.146.124.53"
 
// Administration:
 
seta rconpassword "" // Rcon admin password - 
seta g_smodAdminPassword "" // SMOD admin password -
seta g_smodSubAdminPassword "" // SMOD sub-admin password -
seta g_smodConfig "" // Sets allowed SMOD commands
 
// Logging
 
seta g_log "log.rtf" // Filename to record logging information to. ex: "serverlog.txt" If left blank, do not log.
seta g_logClientInfo "0" // Logs client information changes if set to 1 (More detailed logging, useful in matching clients to IPs.)
seta g_logSync "1" // Use synchronous appending in log writes. (May impact server performance if set to 1(Not generally recommended), but may provide more detailed logs if a crash occurs.)
seta g_logExplicit "3"
 
// Server Settings:
 
seta sv_maxclients "30" // Number of your server's player slots
seta sv_privateClients "2" // Number of private slots
seta sv_privatePassword "1337" // Password for using the private slots
seta sv_pure "0" // Pure setting - 0 = off, 1 = on. If enabled, clients can only use pk3s which are also present on the server.
seta sv_maxRate "25000" // Server-side cap for /rate. Settings higher than 25000 do not improve the client's ping.
seta sv_maxPing "350" // Only players with a ping below this can connect to your server. "0" = disabled.
seta sv_timeout "400" // Timeout - do not alter unless you know what you are doing.
seta sv_minSnaps "10" // Sets minimum snaps client can have.
seta sv_minRate "1500" // Sets minimum rate client can have.
seta sv_maxConnections "2" // Maximum number of connections from one IP (prevents many crash scripts).
 
// Movie Battles II Settings:
 
seta g_gametype "7" // Gametype - 3 = Duel, 4 = Power Duel, 7 = MovieBattles Mode.
seta fraglimit "20" // If a team reaches this amount of won rounds, it wins the map.
seta roundlimit "50" // When the total rounds reaches this amount, the map ends. Ties may happen.
seta timelimit "0"
 
seta g_MinMBPoints "80" // Amount of MB points players start out with.
seta g_MBPointsPerRound "3" // Amount of MB points players gain every round.
seta g_Authenticity "2" // MB Mode setting - 0 = Open mode, 1 = Semi-Authentic, 2 = Full-Authentic.
seta g_allowedHeroClasses "0" // Limit classes on Hero team in Open mode. See Readme for details.
seta g_allowedVillainClasses "0" // Limit classes on Villain team in Open mode. See Readme for details.
seta g_TimePeriod "0" // Set time period in Open mode. See Readme for details.
seta g_EUAllowed "1" // Allow / disallow Expanded Universe models in Open Mode. 0 = disallowed, 1 = allowed.
 
// Anti-Teamkill System:
 
seta g_TKPointsMinorFriendly "1" // Ignore damage amounts below 5 for purposes of applying g_TKPointsSpecCount (Stray very minor splash damage is permissible.)
seta g_TKPointsSpecCount "300" // Player will be forced to spectate if he/she has accrued this many TKPoints for team kills or hurting teammates. 0 = disabled.
seta g_TKPointsKickCount "500" // Player will be kicked and temp-banned from the server if a player has gotten this many TKPoints for team kills or hurting teammates. 0 = disabled.
seta g_TKPointsForgiveAfterRounds "2" // How many rounds must pass without any TKing by the player before g_TKPointsRemovedPerRound applies. 0 = always.
seta g_TKPointsRemovedPerRound "50" // Each round that passes without the player having done any TKing, this many TKPoints will be removed from their total. 0 = disabled.
seta g_TKPointsTempBanForRounds "5" // Number of rounds player gets banned for after exceeding g_TKPointsKickCount count.
 
// Misc:
 
seta g_FullSpecTalkToPlayers "0" // Allow / disallow spectators talk to 'living' players (ghosting).
seta g_chatProtectTime "0" // Ammount of time that has to pass between two chat messages sent by player for them to be valid.
seta g_password "" // Password players need in order to be able to join your server.
seta g_needpass "0" // Set to "1" if you have set g_password.
seta g_allowVote "0" // Allow votes - 0 = all votes disabled, 127 = all votes allowed. See readme for details.
seta g_automapcycle "0" // Use automapcycle instead of a custom one. 0 = disabled, 1 = enabled.
 
seta g_dismember "100" // Dismemberment probability. This is a percentage, i.e. 100 is the maximun setting. Clients have to adjust the cg_dismember cvar accordingly in order to see dismemberment.
seta g_allowNPC "1" // Do not alter.
seta g_noSpecMove "0" // Allow / disallow spectator movement. 0 = spectators can move, 1 = they cannot move.
 
seta g_inactivity "240" // Time in seconds until an inactive (i.e. not moving etc) client is kicked.
 
seta g_AllowEntity_target_level_change "0" // Whether or not to permit the target_level_change map entity to function. (Maps which utilize this feature can break map rotations.) 1 = enabled. 0 = disabled.
 
// Map rotation:
 
set d1 "set g_gametype 7; map mb2_dotf; set nextmap vstr d2"
set d2 "set g_gametype 7; map mb2_jeditemple; set nextmap vstr d3"
set d3 "set g_gametype 7; map mb2_deathstar; set nextmap vstr d1"
 
 
 
 
// start the first map
vstr d1

 

 

 

I thank you for your help and time.

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Check your ports. Are you able to connect to the server using /connect?

No, others can't seem to connect using /connect. I checked and it says that I'm still ported, but suddenly my server doesnt work anymore. It's kinda weird it happend at 1st of January.

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I've turned my routers firewall off too, but that doesn't seem to be the problem either. It's weird that it suddently stops working. It worked fine before 1st of January, I've also tried changing ports and that didn't work either.

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