Jump to content

Waterfall Issue


Go to solution Solved by MoonDog,

Recommended Posts

In the image below is a sesspool area that has a pipe with slime flowing out of it. Where the arrow is coming in from the left is the top of the water line. When viewed through the control room window, where the image was taken, you can see the waterfall effect go through the slime pool. However, when this effect is NOT viewed through the control room glass windows it stops on top of the slime pool. So, it acts and looks like a normal waterfall.

 

I can put brushes to hide it under the catwalk,but, does anyone have any idea as to why this happens. Is it from the caulk on the window brushes? The glass shader itself?

 

 

shot0058.jpg

Link to comment

Just a random guess: Try turning the window into a detail brush, this may be related to vis optimizations.

 

The windows are already detail brushes. I know you are only supposed to texture one side of the brush for glass. Should I try texturing the glass on both sides?

Link to comment
  • Solution

The windows are already detail brushes. I know you are only supposed to texture one side of the brush for glass. Should I try texturing the glass on both sides?

 

You can texture both sides just fine. Like anything else, non visible faces should be caulked or nodraw. Try it, will probably fix it.

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...