ZeroRaven Posted December 22, 2013 Posted December 22, 2013 As a huge Alien/Aliens fan (Alien3 and Ressurection were TERRIBLE), I've always loved the ships and bases presented in the movies. I've also always imagined what it would look like in a 3d game world not directly connected to Aliens, Predator, or AvP.Early this year I began recreating LV-426's main colony "Hadley's Hope" in the sith engine for the DF2:JK-MotS expansion.After running into engine limitations, I've begun to rework it into the Quake engine, and have thus far recieved much better results.Only have one main corridor junction completed, but just to give an overall sense of my creation. Jolly and Tempust85 like this Check out some of my previous works:JK Hub - [Editor: Zero Raven]
Tempust85 Posted December 22, 2013 Posted December 22, 2013 Aww damn! We soooo need an aliens MP mod. ...and I know who has a Michael beihn head too.
ZeroRaven Posted December 23, 2013 Author Posted December 23, 2013 It's a WiP. Only issue is finding any good plans/blueprints.I'd love to turn this into a full fledged mod, I have some weapons models that can be used. Even got a Xeno somewhere. Just need some Marines.Also need to figure how to make em climb walls. LOL. Check out some of my previous works:JK Hub - [Editor: Zero Raven]
Tempust85 Posted December 23, 2013 Posted December 23, 2013 I *think* there's a LV-426 in Colonial Marines, not sure.
eezstreet Posted December 23, 2013 Posted December 23, 2013 Any chance at getting some better textures at all? I realize this was meant for the sith engine, but perhaps those wall and ceiling textures could be touched up. I do like the aesthetic you're going for though, and it does seem like the movie.
ZanderNao Posted December 23, 2013 Posted December 23, 2013 Wow! The unfortunate sith limitations are our gain. The architectural structuring is great so far. I can't wait to see more.
Tempust85 Posted December 23, 2013 Posted December 23, 2013 Textures with rend2's features in mind = Awesome xmas turkey.
ZeroRaven Posted December 23, 2013 Author Posted December 23, 2013 @@DT85 I did say "3d game world not directly connected to Aliens, Predator, or AvP." Lets face it, everyone would expect there to be an LV-426 level in AvP or A:CM.@@eezstreet For the SITH project I was using the AvP2 Texture pack created for DooM.I've been trying to get better Hi-Res textures, short of ripping them from the game (a major copyright No-No)Here is a shot of the same hallway as viewed in the JK-MotS editor ZED.Just for comparison. If you've ever edited DF2 you know what hassles I faced lol.I was going for a more red, emergency lighting motif then. Check out some of my previous works:JK Hub - [Editor: Zero Raven]
ZeroRaven Posted December 27, 2013 Author Posted December 27, 2013 Progress has been slow. Started working on the Lab area where Ripley and Newt are attacked by face huggers. After that will connect it to Operations along with the small interconnecting hallway where Burke gets eaten after locking the others in Ops.Medical will be across the hall as suggested by several movie shots.Since a vast portion of the colony was unseen I do have the pleasure of some artistic license on a vast majority of the map, however I'm ging to try to make the majority as accurate as possible.More SC's as work is progressed. Tempust85 likes this Check out some of my previous works:JK Hub - [Editor: Zero Raven]
Zappa_0 Posted January 13, 2014 Posted January 13, 2014 very cool, cant wait to see this finished being an aliens fan myself.
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