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Help getting a HUGE map to compile.


Go to solution Solved by Szico VII,

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Posted

Hi all, I'm an old timer recently getting back into it.

 

So I'm making this huge tatooine map at 28000 units long. No matter what I cannot get the safe_malloc failed in allocation of xxxxxxxxxx bytes error to dissapear. I've tried the usual blocksize, chopsize, lightmapscale etc. to no avail. I'm running 32 bit XP with 8gb ram.

 

Any advice?

 

Posted

You've run out of memory. You can try adding -lomem but this would drastically increase compilation time. Failing that I don't think there's a lot you can do.

 

On a related note, Windows XP won't be able to use all 8GB of your memory. It will only use about 3GB because it's a 32 bit operating system.

  • Solution
Posted

Use -lomem on your light compile.

 

Or, even better, try compiling using the q3map2 above but you will need a 64bit OS. WinXP cannot use more than 4GB of RAM, so its absolutely pointless having 8 in your system.

Asgarath83 likes this

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