whitewolf Posted November 17, 2013 Share Posted November 17, 2013 Hi all, I'm an old timer recently getting back into it. So I'm making this huge tatooine map at 28000 units long. No matter what I cannot get the safe_malloc failed in allocation of xxxxxxxxxx bytes error to dissapear. I've tried the usual blocksize, chopsize, lightmapscale etc. to no avail. I'm running 32 bit XP with 8gb ram. Any advice? Link to comment
Asgarath83 Posted November 17, 2013 Share Posted November 17, 2013 What kind of building do you do? Link to comment
Xycaleth Posted November 17, 2013 Share Posted November 17, 2013 You've run out of memory. You can try adding -lomem but this would drastically increase compilation time. Failing that I don't think there's a lot you can do. On a related note, Windows XP won't be able to use all 8GB of your memory. It will only use about 3GB because it's a 32 bit operating system. Link to comment
Boothand Posted November 17, 2013 Share Posted November 17, 2013 I don't know if you can use this, since it says 64 bit required, but if you haven't tried, it could be worth a shot. http://jkhub.org/files/file/1335-q3map2-2gb-memory-usage/ Asgarath83 likes this Link to comment
Solution Szico VII Posted November 17, 2013 Solution Share Posted November 17, 2013 Use -lomem on your light compile. Or, even better, try compiling using the q3map2 above but you will need a 64bit OS. WinXP cannot use more than 4GB of RAM, so its absolutely pointless having 8 in your system. Asgarath83 likes this Link to comment
whitewolf Posted November 18, 2013 Author Share Posted November 18, 2013 Wow Szico your still around. Yeah the lowmem switch did the trick thanks. Link to comment
Szico VII Posted November 21, 2013 Share Posted November 21, 2013 No worries! Its -lomem though (not lowmem). If youre using an old Q3map GUI that might be why, it gives it the wrong name ;D Link to comment
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