Shadzy Posted November 15, 2013 Posted November 15, 2013 Hi guys, I kinda failed using the wrong system to report a question rather than a bug, and I apologise for wasting time/resources because of this. So maybe I will post this here, in-case it is not a bug again and its a user error on my part (most likely).Ironic thing is I can figure out errors on the server side of this mod and I get stumped on the user side, something wrong with me? who knows! I have fresh install of JKA (From CDs) - Openjk on and I am running the openjkx86 shortcut When I try to go into server, it crashes on me and throws me into desktop Event viewer shows me this: Faulting application name: openjk.x86.exe, version: 1.0.0.0, time stamp: 0x527baa9bFaulting module name: unknown, version: 0.0.0.0, time stamp: 0x00000000Exception code: 0xc0000005Fault offset: 0x00439470Faulting process ID: 0x91cFaulting application start time: 0x01cee1cbaed4894cFaulting application path: C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\openjk.x86.exeFaulting module path: unknownReport ID: f53e8bb0-4dbe-11e3-bee3-ce8599e1bb9dFaulting package full name: Faulting package-relative application ID: System: Win 8.1 Pro (all updates done as of post date), ATi 7970 3GB (Latest Drivers, 13.9) Any help is appreciated, thanking in advance for your time
Shadzy Posted November 15, 2013 Author Posted November 15, 2013 OpenJK (build of I think few days ago)JA+any server really?
eezstreet Posted November 15, 2013 Posted November 15, 2013 JA+ has known issues with OpenJK and we aren't really sure why. It's better to use JA++ at any rate.Does it work if you use /devmap?
Shadzy Posted November 15, 2013 Author Posted November 15, 2013 In antcipation of this, I tried using JA++ as well, same result. I will try devmap and update this space!
h643 Posted November 15, 2013 Posted November 15, 2013 I'm not sure if it matter but did you patch to 1.01 before openjk?
Shadzy Posted November 15, 2013 Author Posted November 15, 2013 Yes I did this, and confirmed it as working! But when launching Openjk as opposed to jamp, nope! devmap no work either! when I launch jamp.exe and load as a mod openjk, it works wheni launch openjkx86.exe and try to join any server, it doesnt work!!! now i am confused as hell!!!
Morabis Posted November 15, 2013 Posted November 15, 2013 Well I have openjk build 7th of november. Also have ja++ and japlus and I can connect without problems. Maybe you have corrupt files or another build of openjk?
h643 Posted November 15, 2013 Posted November 15, 2013 And make sure rd-vanilla_x86.dll is in same folder as openjk exe
Shadzy Posted November 15, 2013 Author Posted November 15, 2013 It is, morabis i did vanilla install, same thing!!!
eezstreet Posted November 16, 2013 Posted November 16, 2013 Are you using the JA+ client side? Try removing it. (the anims are fine to keep though)
ensiform Posted November 16, 2013 Posted November 16, 2013 Out of curiosity, did you compile openJK yourself or are you using one of the prebuilt ones from buildbot? I've been able to connect to JA+ servers fine. Has anyone else been able to reproduce this? -- For those questioning version info above, I'm pretty sure the embeded versioninfo for the executable is just 1.0.0.0 so its not that he's not using 1.0.1.0.
Shadzy Posted November 16, 2013 Author Posted November 16, 2013 eezstreet - yes but i think i have solved this issue of mine enisform - i donwloaded 7th Nov from buildbot builds Guys I cracked it turns out JA+ and JA++ do work as intended in this directory!!!!! --> C:\Users\<<user>>\Documents\My Games : This openjk folder was the cause, files in here looked fine, but this directory I think was somehow not right, so I let it make a blank new one. I reinstalled game, and renamed this folder to old. each time I used openjk and launched the server that would make me crash.Installed patch, then OpenJK - workedInstalled custom pk3s and cfgs etc - Workedinstalled JA+ (defualt cfg) - WorkedInstalled JA+(my own cfgs) - WorkedInstalled JA++ (Defualt cfg) - Worked I am now constantly using the exe of OpenJK and it works multiple times.I think this issue is cracked, and I think I shoulda checked this sooner, maybe me moving from Steam version to normal disk based did this, Im not sure!! Something to note down Dev's, when a Switch happens from Steam to Diskabsed or vice versa, that openjk needs ot be replaced (ofc you knew this, but if I say it it doesnt make me sound so dumb ) Thanks to anyone who gave their time in helping/answering!
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