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Some fresh sp.


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Posted

shot0225_zps5522258e.jpg?t=1384115480

shot0221_zpse3b0522a.jpg?t=1384115367

shot0219_zpsde385b1c.jpg?t=1384115403

 

Shown above:

picture1: Fett's hud featuring dynamic crosshair, armor and health represented by colour gradients on the fett icon.

picture2:zoom replacement  represent rangefinder.

picture3:lagoggles fixed and replaced as a scope.

 

wip atm, built on the rchud, Thinking of making a stormtrooper version.

Omicron, Onysfx, Circa and 1 other like this
Posted

Very nice work. Is this going to be part of your Bounty Hunter 2 mod or are you still working on that?

Posted

I'm not sure to be honest,I have a lot of elements,a book full of concepts,

but no maps.I have even learnt to make roq's recently.I am pretty willing but I don't have the time atm.

I have replaced almost all base elements, but I have a lot more planned I don't have time for.

Posted

It is a claustrophobic HUD, but i have had no issue with it in sp.The glass is more transparent in the centre of you screen and the edges are tinted, I wanted to give the impression of glass.

Posted

This is a test from my own build I thought I'd share,

it is Boba Fett's HUD.

includes a rangefinder (Bind zoom to a key)

includes scope (bind la_zoom to a key)

It is intended for first person view with guns.

built from rchud.

this is just a beta for people to play with, final will be a completely new file,  not using others work to build off

all credits to Darth Norman for the original.

 

https://www.dropbox.com/s/se0gzen56shb52p/zzz_fetthud.zip

 

here Katanamaru try this out, as your questions confused me.

Bek likes this

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