Asgarath83 Posted November 10, 2013 Posted November 10, 2013 Is not basically a mod, but is an upgrade of an useful tool of sdk.The EffectEd is the tool making custom efx for JA.pity have some big missing.Has not an undo function so if someone make a mistake making an effect, if has not saved, neet to remake all. for example, if had cleared a primitive for error. other great missing function is a function for append .efx files like behaved make with script append.if i wanna to create an efx with comnbination of primitived edited of 2 efx, i need to open manually the files and copy the efx i need and paste into the new files. that's suck a lock.the third issue is a not friendly user of the shader panel with the list of all shader of JA or other mod at your disposition.Is not possible to make a better shader selector, maybe that show also a preview of the sprite yu are putting? O.oSo i am asking: some good programmer can do a better version of EffectEditor with that's new feature for make more easily to use?
Tempust85 Posted November 10, 2013 Posted November 10, 2013 I don't think Raven gave out the source for their effects editor, so someone would have to make their own.
Raz0r Posted November 10, 2013 Posted November 10, 2013 Issues with EffectsEd: * Path configuration + sourcesafe is a huge pain to get right* camera manipulation/world coordinates/scale reference is confusing and can lead to tiny/huge effects* dialog boxes everywhere for errors!* specifying shaders is ugly and painful* fov warping* No Mac/Linux support?* Nice graphics info... if i wanna to create an efx with comnbination of primitived edited of 2 efx, i need to open manually the files and copy the efx i need and paste into the new files. that's suck a lock.You can use an FxRunner to call another .efx file. Asgarath83 likes this
Asgarath83 Posted November 10, 2013 Author Posted November 10, 2013 Understood. We need to take EffectEd and shit. It's really bugged, yes. it's the baddest tool of all SDK.
Boothand Posted November 11, 2013 Posted November 11, 2013 I also remember that some shaders with certain blend parameters or so, show up as missing image in the editor, but working in-game. Asgarath83 likes this
Asgarath83 Posted November 11, 2013 Author Posted November 11, 2013 Correct Gnur . But is not another way to make fast efx for JA, so i need to use EffectEd however. is very frustrating same times.
Boothand Posted November 11, 2013 Posted November 11, 2013 I use it quite a bit too, without too much trouble these days though. Made my own gray image files named after what the editor asks for when you start up - dirt.jpg, stucco.jpg, none.jpg, brick.jpg, and put them in the Tools folder. In case someone missed that!
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