Tempust85 Posted September 29, 2013 Posted September 29, 2013 Ok so adding a misc_model_ghoul doesn't seem to make a ghoul2 model appear in my map. Has anyone actually had a ghoul2 model in there map besides an NPC?
Lord_Newbie Posted September 29, 2013 Posted September 29, 2013 Have you tried adding misc_model_breakable with a right path to a GLM ? (including the glm extension)
Lord_Newbie Posted September 29, 2013 Posted September 29, 2013 What exactly are you trying to place?
Tempust85 Posted September 29, 2013 Author Posted September 29, 2013 Any ghoul2 model, whether it's a custom-made prop model or a weapon or even a player model. Nothing will work. :\
Lord_Newbie Posted September 29, 2013 Posted September 29, 2013 Could you post here the entity's spawncode? (both misc_model_breakable and misc_model_ghoul)
Tempust85 Posted September 29, 2013 Author Posted September 29, 2013 I put in this on either entity: model models/players/kyle/model.glm OR model models/weapons2/blaster_r/blaster_w.glm Same thing I do with MD3 with misc_model, but it's just not working for GLM.
Lord_Newbie Posted September 29, 2013 Posted September 29, 2013 Try without including the "models" in the models' path.
Tempust85 Posted September 29, 2013 Author Posted September 29, 2013 That just makes the XYZ axis show up. I've triple checked the paths are correct... :\
Lord_Newbie Posted September 29, 2013 Posted September 29, 2013 Try without including .glm extension in misc_model_ghoul (unless you alrdy did it xd)
Xycaleth Posted September 30, 2013 Posted September 30, 2013 misc_model_ghoul doesn't work in MP apparently: http://www.lucasforums.com/showthread.php?t=133076
ChalklYne Posted October 1, 2013 Posted October 1, 2013 why cant u just convert them to md3's may i ask?
Tempust85 Posted October 2, 2013 Author Posted October 2, 2013 I can easily, but I'm wanting to test out Xycaleth's FBX to GLM converter more extensively. Otherwise, I'd just use MD3. Plus, it's good to know that misc_model_ghoul DOES NOT WORK lol. It needs to work the same as misc_model_static (calling models rather than turning them into BSP), just able to play any ghoul2 animation. And no, GLM won't work in misc_model_static as there is an MD3 check in the code. Commenting this out doesn't make the model load anyways.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now