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Ghoul2 Map Objects


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Posted

I put in this on either entity:

 

model

models/players/kyle/model.glm

 

OR

 

model

models/weapons2/blaster_r/blaster_w.glm

 

 

Same thing I do with MD3 with misc_model, but it's just not working for GLM.

Posted

I can easily, but I'm wanting to test out Xycaleth's FBX to GLM converter more extensively. Otherwise, I'd just use MD3. Plus, it's good to know that misc_model_ghoul DOES NOT WORK lol.

 

 

It needs to work the same as misc_model_static (calling models rather than turning them into BSP), just able to play any ghoul2 animation. And no, GLM won't work in misc_model_static as there is an MD3 check in the code. Commenting this out doesn't make the model load anyways. :P

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