Tempust85 Posted September 29, 2013 Share Posted September 29, 2013 Ok so adding a misc_model_ghoul doesn't seem to make a ghoul2 model appear in my map. Has anyone actually had a ghoul2 model in there map besides an NPC? Link to comment
Lord_Newbie Posted September 29, 2013 Share Posted September 29, 2013 Have you tried adding misc_model_breakable with a right path to a GLM ? (including the glm extension) Link to comment
Tempust85 Posted September 29, 2013 Author Share Posted September 29, 2013 Yep, doesn't load anything. Link to comment
Lord_Newbie Posted September 29, 2013 Share Posted September 29, 2013 What exactly are you trying to place? Link to comment
Onysfx Posted September 29, 2013 Share Posted September 29, 2013 This feature should be in makermod! Link to comment
Tempust85 Posted September 29, 2013 Author Share Posted September 29, 2013 Any ghoul2 model, whether it's a custom-made prop model or a weapon or even a player model. Nothing will work. :\ Link to comment
Lord_Newbie Posted September 29, 2013 Share Posted September 29, 2013 Could you post here the entity's spawncode? (both misc_model_breakable and misc_model_ghoul) Link to comment
Tempust85 Posted September 29, 2013 Author Share Posted September 29, 2013 I put in this on either entity: model models/players/kyle/model.glm OR model models/weapons2/blaster_r/blaster_w.glm Same thing I do with MD3 with misc_model, but it's just not working for GLM. Link to comment
Lord_Newbie Posted September 29, 2013 Share Posted September 29, 2013 Try without including the "models" in the models' path. Link to comment
Tempust85 Posted September 29, 2013 Author Share Posted September 29, 2013 That just makes the XYZ axis show up. I've triple checked the paths are correct... :\ Link to comment
Lord_Newbie Posted September 29, 2013 Share Posted September 29, 2013 Try without including .glm extension in misc_model_ghoul (unless you alrdy did it xd) Link to comment
Xycaleth Posted September 30, 2013 Share Posted September 30, 2013 misc_model_ghoul doesn't work in MP apparently: http://www.lucasforums.com/showthread.php?t=133076 Link to comment
Tempust85 Posted October 1, 2013 Author Share Posted October 1, 2013 Yeah, doesn't work in SP either lol. Link to comment
Agent Jones Posted October 1, 2013 Share Posted October 1, 2013 I have the same problem.... Link to comment
ChalklYne Posted October 1, 2013 Share Posted October 1, 2013 why cant u just convert them to md3's may i ask? Link to comment
Tempust85 Posted October 2, 2013 Author Share Posted October 2, 2013 I can easily, but I'm wanting to test out Xycaleth's FBX to GLM converter more extensively. Otherwise, I'd just use MD3. Plus, it's good to know that misc_model_ghoul DOES NOT WORK lol. It needs to work the same as misc_model_static (calling models rather than turning them into BSP), just able to play any ghoul2 animation. And no, GLM won't work in misc_model_static as there is an MD3 check in the code. Commenting this out doesn't make the model load anyways. Link to comment
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