Merek Posted September 3, 2013 Posted September 3, 2013 Hi, Is it possible to make a breathing stance like in the clone wars v6 mod? I only want a breathing stance that doesn't change the weapons animations or anything but breathing. So basically no new animations except for breathing. Hope someone can help
katanamaru Posted September 3, 2013 Posted September 3, 2013 Can you link to the mod or get a screenshot of the stance(s) you want to have breathing?
Merek Posted September 3, 2013 Author Posted September 3, 2013 If you download and install this mod you'll immedietly know what I'm saying when I mean breathing stance. I would have this mod but I only want the breathing stance nothing else. Here's the link: http://jediknight3.filefront.com/file/Clone_Wars_Stances_and_Effects_Mod;106889
Circa Posted September 3, 2013 Posted September 3, 2013 Just for one stance or all of them? That would require a lot more work, but it would look a little more realistic. The Clone Wars stances and animations were great, but they weren't as realistic as they could be.
Merek Posted September 3, 2013 Author Posted September 3, 2013 Just for one stance or all of them? That would require a lot more work, but it would look a little more realistic. The Clone Wars stances and animations were great, but they weren't as realistic as they could be.Just the breathing stance nothing else. The stance (preferably) to be exactly the same as the one in the clone wars mod except without the other junk. So yes only the breathing stance which means no changes to anything else.
Circa Posted September 3, 2013 Posted September 3, 2013 Just the breathing stance nothing else. The stance (preferably) to be exactly the same as the one in the clone wars mod except without the other junk. So yes only the breathing stance which means no changes to anything else.All of the stances in that mod breathe. The standing, medium saber stance, red stance, blue stance, staff stance, and dual stance all have breathing animations, right?
Merek Posted September 3, 2013 Author Posted September 3, 2013 All of the stances in that mod breathe. The standing, medium saber stance, red stance, blue stance, staff stance, and dual stance all have breathing animations, right?the only problem I had with that mod was the stupid saber animations, as they messed up a lot attacks and I hated the way the sabers were when u ran. Overall the mod was fine but it was just the way it was set up. Look all I want are the breathing stance almost exactly like they were in that mod. Just the breathing stance nothing else. Got it?
Circa Posted September 3, 2013 Posted September 3, 2013 the only problem I had with that mod was the stupid saber animations, as they messed up a lot attacks and I hated the way the sabers were when u ran. Overall the mod was fine but it was just the way it was set up. Look all I want are the breathing stance almost exactly like they were in that mod. Just the breathing stance nothing else. Got it?Chill, I was just trying to have a conversation.
Merek Posted September 3, 2013 Author Posted September 3, 2013 Chill, I was just trying to have a conversation.I apologize if I sounded rude, I was not trying to be. Circa likes this
katanamaru Posted September 4, 2013 Posted September 4, 2013 I'll look at it tomorrow after work and see what they are like.
Tempust85 Posted September 4, 2013 Posted September 4, 2013 Would be easy if someone had the source files for that mod. No doubt it was dragon animated so if someone had the breathing stance GLA then you could just merge it with the JKA GLA and call it a day. Or you could perhaps try blender to strip out the animation then export the GLA, then merge.
Circa Posted September 4, 2013 Posted September 4, 2013 Hirman is on JKHub I think. He goes by another name that I can't think of right now. Found him. He goes by @ now.
katanamaru Posted September 5, 2013 Posted September 5, 2013 I was thinking of using Dragon to just pull them out and then put them in a clean .gla.
Circa Posted September 5, 2013 Posted September 5, 2013 That would work I guess. I'm not sure how you would pull them out though. I haven't used Dragon in ages.
katanamaru Posted September 5, 2013 Posted September 5, 2013 Simplified is:drop the .gla in the Dragon folder.open and find the new animations in the animation.cfguse the import command to load thosesave and put into a clean .gla I have a few different Dragon folders for my animations.
Circa Posted September 5, 2013 Posted September 5, 2013 Simplified is:drop the .gla in the Dragon folder.open and find the new animations in the animation.cfguse the import command to load thosesave and put into a clean .gla I have a few different Dragon folders for my animations.I see. I never had a reason to use import so I didn't even know it existed. Sounds good to me.
katanamaru Posted September 6, 2013 Posted September 6, 2013 That is the most use command by me. My animations are modified swings with a little or a lot of tweaking. Without an IK chain to work with I'd just import an animation that would be similar to what I want and then modify it to fit my needs. @Downloaded the mod last night so I'll take a look at it. So you only want the blue, yellow, red, staff, dual stances with breathing animations? Nothing else. Circa likes this
Merek Posted September 6, 2013 Author Posted September 6, 2013 sounds good. I was kinda expecting the stances to work freely, but this is good too as long as nothing is changed except for the breathing animations, this means no new saber attack stances.
Circa Posted September 6, 2013 Posted September 6, 2013 Essentially he has to make the stances animations. A stance is a 1 frame animation. He's just going to make it more, with breathing. So the saber attacks are animations, not stances. So he won't include those, it's all good. One thing he should know for sure though, is if you want those stances (the position of them) with breathing, or the default stances that that show breathing?
Merek Posted September 7, 2013 Author Posted September 7, 2013 Default Stances, but I want to be able to remove them from base.
Circa Posted September 7, 2013 Posted September 7, 2013 So @@katanamaru, you won't need to import anything from the Clone Wars gla. He just wants the default ones breathe.
Merek Posted September 8, 2013 Author Posted September 8, 2013 So @@katanamaru, you won't need to import anything from the Clone Wars gla. He just wants the default ones breathe.Will the breathing stance be almost exactly like the ones in Clone Wars Mod v6? I hope so...
Circa Posted September 8, 2013 Posted September 8, 2013 Will the breathing stance be almost exactly like the ones in Clone Wars Mod v6? I hope so...You said you wanted the default ones...
Merek Posted September 8, 2013 Author Posted September 8, 2013 I want breathing stances that are almost exact to what they are in clone wars mod v6. I'm kinda confused.
katanamaru Posted September 9, 2013 Posted September 9, 2013 I'm getting confused too. Let's try explaining it like this: 1. I can pull the Clone Wars mod stances out of the mod. I'll keep the breathing. Then I'll put them into JA as the new default stances. Nothing else will be changed. The saber swings will all be default JA. The jumps, force, runs, and guns will all be default JA. or 2. Are you asking me to add breathing to the default stances in JA? This would mean I would not be using anything from the Clone Wars mod. I can do either.
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