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A lot o' func_breakables


Go to solution Solved by mrwonko,

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Posted

So, I need to put in a lot of func_breakables but I don't want them all to break at the same time. Whenever I seem to make multiple brushes into func_breakables in one go they all seem to group up and break at the same time.

 

Is there a way to make all my brushes into breakables without this grouping effect or do I really have to make them one at a time? :/

 

 

(GTK Radiant 1.4.0 btw)

  • Solution
Posted

do I really have to make them one at a time? :/

This.

 

Keep the entity limits in mind, you can't have all that many.

Posted

Hmm i had the sam problem... I use 1.5 btw . But when i was mading a breakable doors i wanted to partbreakle effect .After 30 min work i finished ... i selected all parts of this door and i make them breakable. But when i compiled my map when i destroy one part all door exploded. You must select one and give it a func breakable... You cant select all and give them this function because it will change all this things in the one breakable object. Like you say ... you must select one by one. But if you have a lot of them... maybe select them in the enity list?

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