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Gtk radiant 1.5 curved brushes thicken - where is this option?


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Wait wait wait.....you can make .map files from max? Can radiant read those too?

 

Sh*t, I could be half done with narshadda by now...

 

 

I have a tool that does it yes but i'm still trying to work it out because when opened in text editor the text is slightly different.  If you know how to convert .VMF to .MAP then it'd be a start.

 

For some reason the map exports as this and Radiant opens it but it says 0 brushes lol.

 

{

"classname" "worldspawn"

"mapversion" "220"

"wad" "\sierra\half-life\valve\halflife.wad"

{

( 78 138 0 ) ( -138 138 0 ) ( -122 122 0 ) notex [ 0.9968 0.0797 0 0 ] [ 0.0797 -0.9968 0 0 ] 0 1 1 //NM 0

( 78 138 128 ) ( 62 122 128 ) ( -122 122 128 ) notex [ 0.9968 0.0797 0 0 ] [ -0.0797 0.9968 0 0 ] 0 1 1 //NM 0

( 62 122 128 ) ( 62 122 0 ) ( -122 122 0 ) notex [ 0.8209 0 0.5711 0 ] [ -0.5711 0 0.8209 0 ] 0 1 1 //NM 0

( 78 138 128 ) ( 78 138 0 ) ( 62 122 0 ) notex [ 0.1231 0.1231 0.9847 0 ] [ -0.6963 -0.6963 0.1741 0 ] 0 1 1 //NM 0

( -138 138 128 ) ( -138 138 0 ) ( 78 138 0 ) notex [ -0.8603 0 0.5098 0 ] [ 0.5098 0 0.8603 0 ] 0 1 1 //NM 0

( -122 122 128 ) ( -122 122 0 ) ( -138 138 0 ) notex [ 0.1231 -0.1231 0.9847 0 ] [ -0.6963 0.6963 0.1741 0 ] 0 1 1 //NM 0

}

{

( 78 -8 0 ) ( 78 138 0 ) ( 62 122 0 ) notex [ 0.1222 -0.9925 0 0 ] [ -0.9925 -0.1222 0 0 ] 0 1 1 //NM 0

( 78 -8 128 ) ( 62 8 128 ) ( 62 122 128 ) notex [ 0.1222 -0.9925 0 0 ] [ 0.9925 0.1222 0 0 ] 0 1 1 //NM 0

( 62 8 128 ) ( 62 8 0 ) ( 62 122 0 ) notex [ 0 -0.6651 0.7468 0 ] [ 0 0.7468 0.6651 0 ] 0 1 1 //NM 0

( 78 -8 128 ) ( 78 -8 0 ) ( 62 8 0 ) notex [ 0.1231 -0.1231 0.9847 0 ] [ -0.6963 0.6963 0.1741 0 ] 0 1 1 //NM 0

( 78 138 128 ) ( 78 138 0 ) ( 78 -8 0 ) notex [ 0 0.7519 0.6592 0 ] [ 0 -0.6592 0.7519 0 ] 0 1 1 //NM 0

( 62 122 128 ) ( 62 122 0 ) ( 78 138 0 ) notex [ -0.1231 -0.1231 0.9847 0 ] [ 0.6963 0.6963 0.1741 0 ] 0 1 1 //NM 0

}

{

( -52 -8 0 ) ( 78 -8 0 ) ( 62 8 0 ) notex [ -0.9903 -0.139 0 0 ] [ -0.139 0.9903 0 0 ] 0 1 1 //NM 0

( -52 -8 128 ) ( -68 8 128 ) ( 62 8 128 ) notex [ -0.9903 -0.139 0 0 ] [ 0.139 -0.9903 0 0 ] 0 1 1 //NM 0

( -68 8 128 ) ( -68 8 0 ) ( 62 8 0 ) notex [ -0.7126 0 0.7016 0 ] [ 0.7016 0 0.7126 0 ] 0 1 1 //NM 0

( -52 -8 128 ) ( -52 -8 0 ) ( -68 8 0 ) notex [ 0.1231 -0.1231 0.9847 0 ] [ -0.6963 0.6963 0.1741 0 ] 0 1 1 //NM 0

( 78 -8 128 ) ( 78 -8 0 ) ( -52 -8 0 ) notex [ 0.7126 0 0.7016 0 ] [ -0.7016 0 0.7126 0 ] 0 1 1 //NM 0

( 62 8 128 ) ( 62 8 0 ) ( 78 -8 0 ) notex [ -0.1231 0.1231 0.9847 0 ] [ 0.6963 -0.6963 0.1741 0 ] 0 1 1 //NM 0

}

{

( -52 -48 0 ) ( -52 -8 0 ) ( -68 8 0 ) notex [ 0.2747 -0.9615 0 0 ] [ -0.9615 -0.2747 0 0 ] 0 1 1 //NM 0

( -52 -48 128 ) ( -68 -32 128 ) ( -68 8 128 ) notex [ 0.2747 -0.9615 0 0 ] [ 0.9615 0.2747 0 0 ] 0 1 1 //NM 0

( -68 -32 128 ) ( -68 -32 0 ) ( -68 8 0 ) notex [ 0 -0.2983 0.9545 0 ] [ 0 0.9545 0.2983 0 ] 0 1 1 //NM 0

( -52 -48 128 ) ( -52 -48 0 ) ( -68 -32 0 ) notex [ 0.1231 -0.1231 0.9847 0 ] [ -0.6963 0.6963 0.1741 0 ] 0 1 1 //NM 0

( -52 -8 128 ) ( -52 -8 0 ) ( -52 -48 0 ) notex [ 0 0.2983 0.9545 0 ] [ 0 -0.9545 0.2983 0 ] 0 1 1 //NM 0

( -68 8 128 ) ( -68 8 0 ) ( -52 -8 0 ) notex [ -0.1231 0.1231 0.9847 0 ] [ 0.6963 -0.6963 0.1741 0 ] 0 1 1 //NM 0

}

{

( -138 -48 0 ) ( -52 -48 0 ) ( -68 -32 0 ) notex [ -0.9749 -0.2228 0 0 ] [ -0.2228 0.9749 0 0 ] 0 1 1 //NM 0

( -138 -48 128 ) ( -122 -32 128 ) ( -68 -32 128 ) notex [ -0.9749 -0.2228 0 0 ] [ 0.2228 -0.9749 0 0 ] 0 1 1 //NM 0

( -122 -32 128 ) ( -122 -32 0 ) ( -68 -32 0 ) notex [ -0.3887 0 0.9214 0 ] [ 0.9214 0 0.3887 0 ] 0 1 1 //NM 0

( -138 -48 128 ) ( -138 -48 0 ) ( -122 -32 0 ) notex [ -0.1231 -0.1231 0.9847 0 ] [ 0.6963 0.6963 0.1741 0 ] 0 1 1 //NM 0

( -52 -48 128 ) ( -52 -48 0 ) ( -138 -48 0 ) notex [ 0.5577 0 0.83 0 ] [ -0.83 0 0.5577 0 ] 0 1 1 //NM 0

( -68 -32 128 ) ( -68 -32 0 ) ( -52 -48 0 ) notex [ -0.1231 0.1231 0.9847 0 ] [ 0.6963 -0.6963 0.1741 0 ] 0 1 1 //NM 0

}

{

( -138 138 0 ) ( -138 -48 0 ) ( -122 -32 0 ) notex [ -0.0937 0.9956 0 0 ] [ 0.9956 0.0937 0 0 ] 0 1 1 //NM 0

( -138 138 128 ) ( -122 122 128 ) ( -122 -32 128 ) notex [ -0.0937 0.9956 0 0 ] [ -0.9956 -0.0937 0 0 ] 0 1 1 //NM 0

( -122 122 128 ) ( -122 122 0 ) ( -122 -32 0 ) notex [ 0 0.769 0.6392 0 ] [ 0 -0.6392 0.769 0 ] 0 1 1 //NM 0

( -138 138 128 ) ( -138 138 0 ) ( -122 122 0 ) notex [ -0.1231 0.1231 0.9847 0 ] [ 0.6963 -0.6963 0.1741 0 ] 0 1 1 //NM 0

( -138 -48 128 ) ( -138 -48 0 ) ( -138 138 0 ) notex [ 0 -0.8238 0.5669 0 ] [ 0 0.5669 0.8238 0 ] 0 1 1 //NM 0

( -122 -32 128 ) ( -122 -32 0 ) ( -138 -48 0 ) notex [ 0.1231 0.1231 0.9847 0 ] [ -0.6963 -0.6963 0.1741 0 ] 0 1 1 //NM 0

}

}

 

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I tried that one, doesn't seem to work but i just came across one that does!!!  *dances like a crazy fool*  :D   Made this in 3DS and exported to .MAP  To be honest, lack of such a tool/exporter has been putting me off making maps for JKA but this tool allows you you make convex geometry (brushes) from lines/arcs, etc.  Being able to make maps in 3DS Max is just so great for me!

 

Max_zps8bd24e0f.jpg

 

Radiant_zps9aade39d.jpg

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