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ensiform

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Posted

Somehow add ability to override HUD tic count. possibly through "special" keyword

 

Add cg_saberTrail 0-1 from MP

 

Add cg_hudFiles 1 from MP

Tempust85 likes this
Posted

Somehow add ability to override HUD tic count. possibly through "special" keyword

 

Add cg_saberTrail 0-1 from MP

 

Add cg_hudFiles 1 from MP

So what does this mean?

Posted

The cg_saberTrail 0-1 and cg_hudFiles 1 from mp. What would those commands do in sp?

 

Is the saber trail code the same as the one in the .sab files?

Would the hud files allow us to only have the numbers and no bars?

Posted

cg_saberTrail 0-1 to enable/disable saber trails

cg_hudFiles 1 to disable using the .menu, use hard-coded simple HUD instead.

Posted

Unfortunetly my laptop hasn't been able to run mp for ~5 years. One day it did, and the next time I tried it it didn't.

I'm a little curious as to why. Does it crash on startup, or?

Posted

Last time I tried it it would crash/quit to desktop when it was loading a map. I typically used the Bespin map to test models and skins before deciding to make a npc for use in sp.

 

I don't have any mp specific mods installed (code or maps). I could probably do a reinstall, but I don't want to lose any mods in the process.

Posted

Uninstalling won't remove your mods. But to be safe, just move them to a different folder. Make sure to include your jaconfig.cfg too. I'm pretty sure it asks if you want to keep your configurations and files when uninstalling.

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