skalli Posted August 18, 2013 Share Posted August 18, 2013 as the title says it, I want to place some lightsaber hilts like Erstok in his map Jedicouncilgcx-2010examples: I want to place some hilts in a Council room as decorations using misc_G2model doesnt work, misc_model_statics dont work and misc_models neither afaik.ive tried converting the hilts into a md3 but i think i messed things up; also, in Erstok's pk3 are no hilts in the models/ directory.Soon help would be very appreciated :3 Link to comment
mrwonko Posted August 18, 2013 Share Posted August 18, 2013 Ask in all the forums! Don't forget about gamefront! Link to comment
skalli Posted August 18, 2013 Author Share Posted August 18, 2013 @wonko, due to not answering stuff anymore on map-forge.net i decided to state this questions on jkhub - considered to be a more active community. Link to comment
Circa Posted August 18, 2013 Share Posted August 18, 2013 @wonko, due to not answering stuff anymore on map-forge.net i decided to state this questions on jkhub - considered to be a more active community.You'd be right. There are many people here that should be able to help you. I think mappers are in abundance in this community. Link to comment
mrwonko Posted August 19, 2013 Share Posted August 19, 2013 Yeah, there's nothing wrong with asking here, I'm probably the only one who still looks at map-forge anyway. Just a bit of a knee-jerk reaction to cross-posting. Link to comment
Circa Posted August 26, 2013 Share Posted August 26, 2013 @wonko, due to not answering stuff anymore on map-forge.net i decided to state this questions on jkhub - considered to be a more active community.@Darth Martyr might know. He's done something similar. Link to comment
Darth Martyr Posted August 26, 2013 Share Posted August 26, 2013 Export the model as an .md3 then use md3view to load the .skin file onto it. Then load it into Radiant as a misc_model. Be sure to include the .md3 and the source texture files within your map's .pk3. Link to comment
mrwonko Posted August 26, 2013 Share Posted August 26, 2013 Be sure to include the .md3 and the source texture files within your map's .pk3.Ignore that and feel free to leave the .md3 out if you're just using misc_model. Link to comment
Darth Martyr Posted August 26, 2013 Share Posted August 26, 2013 Ignore that and feel free to leave the .md3 out if you're just using misc_model. I get what you mean, but I recommend it for purposes in the case that you lost your model files because it can happen. It happened to me when a hard drive crashed. I got the .map from my .bsp but I lost all my models. So yes, mrwonko is correct that it will still work without them in the .pk3, but it's just a personal recommendation of mine I should've mentioned that, so I apologize. Link to comment
mrwonko Posted August 26, 2013 Share Posted August 26, 2013 I get what you mean, but I recommend it for purposes in the case that you lost your model files because it can happen. It happened to me when a hard drive crashed. I got the .map from my .bsp but I lost all my models. So yes, mrwonko is correct that it will still work without them in the .pk3, but it's just a personal recommendation of mine I should've mentioned that, so I apologize.In that case, also include the .map, because lots of information gets lost when you decompile a .bsp back into .map. Link to comment
Darth Martyr Posted August 26, 2013 Share Posted August 26, 2013 In that case, also include the .map, because lots of information gets lost when you decompile a .bsp back into .map.The only thing I've ever lost is proper texture placement, but at least it's possible to get most of the map information back rather than having your hands be empty like it'd be with the models. Link to comment
Szico VII Posted August 26, 2013 Share Posted August 26, 2013 You lose entities and lights a lot of the time too. And any ase models. Link to comment
Darth Martyr Posted August 26, 2013 Share Posted August 26, 2013 You lose entities and lights a lot of the time too. And any ase models.You're most likely correct. I honestly forgot about the model files when backing up one of my maps ages ago, so I don't want people to make the same mistake. The point I was trying to make is that you don't want to lose those files, that's all. You don't HAVE to put them in your pk3, that's just the way I did it. Link to comment
CaptainCrazy Posted August 26, 2013 Share Posted August 26, 2013 I was thinking about something like this the other day after watching an episode of Clone Wars xD Link to comment
eezstreet Posted August 26, 2013 Share Posted August 26, 2013 All of this is very ridiculous. Don't include the .md3 or the .map if you don't want, as they're source files and not needed by the game. That's it. Link to comment
Darth Martyr Posted August 26, 2013 Share Posted August 26, 2013 All of this is very ridiculous. Don't include the .md3 or the .map if you don't want, as they're source files and not needed by the game. That's it.Thanks, but I already pointed out that you don't need to include them in the .pk3. Link to comment
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