RebelChum Posted July 31, 2013 Posted July 31, 2013 The functionality of caulk_nonsolid seems random at best. Every once in a compile the brush will actually be nonsolid. I'm trying to set up a hologram type brush that has one side painted with a shader (with surfaceparm nonsolid) and the rest of the brush with caulk_nonsolid. Go through a compile with (test) or (final) settings and yeap... it's solid in game. Is there a better, more reliable way to make brushes noclipped? I've tried alternatives such as nodraw but those do not work either. Is this an issue with radiant's inbuilt compiler? Should I be using the gui thing?
RebelChum Posted July 31, 2013 Author Posted July 31, 2013 Resolved. Some foolishness on my part. The brush in question was a right triangle in shape. Turns out you need to have the top of the brush be a surface and not a vertex in order for it to be non-solid.
Apprentice Posted July 31, 2013 Posted July 31, 2013 Might be better off using nodraw for that?That would've been my suggestion as well . . .
Solution RebelChum Posted August 1, 2013 Author Solution Posted August 1, 2013 Nodraw didn't work when I tried it. The brush just needed a top surface.
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