RebelChum Posted July 31, 2013 Share Posted July 31, 2013 The functionality of caulk_nonsolid seems random at best. Every once in a compile the brush will actually be nonsolid. I'm trying to set up a hologram type brush that has one side painted with a shader (with surfaceparm nonsolid) and the rest of the brush with caulk_nonsolid. Go through a compile with (test) or (final) settings and yeap... it's solid in game. Is there a better, more reliable way to make brushes noclipped? I've tried alternatives such as nodraw but those do not work either. Is this an issue with radiant's inbuilt compiler? Should I be using the gui thing? Link to comment
RebelChum Posted July 31, 2013 Author Share Posted July 31, 2013 Resolved. Some foolishness on my part. The brush in question was a right triangle in shape. Turns out you need to have the top of the brush be a surface and not a vertex in order for it to be non-solid. Link to comment
Szico VII Posted July 31, 2013 Share Posted July 31, 2013 Might be better off using nodraw for that? Link to comment
Apprentice Posted July 31, 2013 Share Posted July 31, 2013 Might be better off using nodraw for that?That would've been my suggestion as well . . . Link to comment
Solution RebelChum Posted August 1, 2013 Author Solution Share Posted August 1, 2013 Nodraw didn't work when I tried it. The brush just needed a top surface. Link to comment
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