Botdra Posted May 2, 2013 Posted May 2, 2013 I was working on a reskin and then realized that one part of the texture I was editing is actually just mirrored onto the model... would I have to completely re-map the model in order to have independent sides of the object? Is there a way around this? I know that base Boba model has a decal on just one shoulder that was overlayed somehow, could I do something similar?
AshuraDX Posted May 2, 2013 Posted May 2, 2013 the decal most likely done by applieing different shaders to each of boba's shoulderpads which can only be done if you're working with 2 sepperate meshes
mrwonko Posted May 2, 2013 Posted May 2, 2013 You could load the model into Blender with my plugin, duplicate it, create a new UV map for the original, then bake the old texture on the new one so you don't have to retexture it. Keeps the weighting intact, can just be re-exported once done. (I actually did that before for a badly UV-mapped but nicely textured model.)
Botdra Posted May 3, 2013 Author Posted May 3, 2013 You could load the model into Blender with my plugin, duplicate it, create a new UV map for the original, then bake the old texture on the new one so you don't have to retexture it. Keeps the weighting intact, can just be re-exported once done. (I actually did that before for a badly UV-mapped but nicely textured model.) Thanks guys. I've really got no skills with modeling whatsoever, and probably won't start anytime soon. Maybe down the road. @@AshuraDX: And how do I tell if it's two different meshes?
AshuraDX Posted May 4, 2013 Posted May 4, 2013 check the .skin file and look under surfaces in modview
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