Kriskopreved Posted April 15, 2013 Posted April 15, 2013 With the help of a script is taken away sword at the beginning of the mission to Dosuun? Sorry for my horrible English (((I am from Russia
mrwonko Posted April 15, 2013 Posted April 15, 2013 No, thats in maps/t2_dpred.bsp - in the info_player_start, spawnflags 64 makes you start without weapons. Also, in scripts/t2_dpredicament/intro and intro_skip there's this:affect ( "player", /*@AFFECT_TYPE*/ FLUSH ) { set ( /*@SET_TYPES*/ "SET_OBJECTIVE_SHOW", /*@OBJECTIVES*/ "T2_DPREDICAMENT_OBJ1" ); set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_NONE" ); }The second set() switches the weapon to none. That only makes you not have the saber selected at map start though. Kriskopreved likes this
Kriskopreved Posted April 15, 2013 Author Posted April 15, 2013 "scripts/t2_dpredicament/intro and intro_skip" - I've already changed it . But how to change t2_dpred.bsp ?
therfiles Posted April 17, 2013 Posted April 17, 2013 I don't think that would be possible without decompiling the BSP (wouldn't really work) or entity modding, which I don't really know anything about. Maybe you could add a wait command to the end of the intro, and just give the player a weapon?
eezstreet Posted April 17, 2013 Posted April 17, 2013 Would freeze the game until the wait() was over, if I remember right.
therfiles Posted April 17, 2013 Posted April 17, 2013 Would freeze the game until the wait() was over, if I remember right. I don't think so...I think there is 2 wait commands in ICARUS. If you use the clock one, it just pauses the script's flow for the indicated time. So, if you wait five seconds, then give the player the saber, it should override anything the bsp does to get rid of your weapons. However, you won't be able to get the weapons you want (via the weapon selection menu).
eezstreet Posted April 17, 2013 Posted April 17, 2013 I don't remember how the weapon selection is done. It might be done through cvar. If so, OpenJK allows you to manipulate cvars using ICARUS. therfiles and Kriskopreved like this
Solution mrwonko Posted April 17, 2013 Solution Posted April 17, 2013 You don't need to decompile the map to change the entities, that's what Q3Map2's -onlyents is for. Kriskopreved likes this
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