Circa Posted April 15, 2013 Posted April 15, 2013 So I've been going through the dialogue scripts for JA and have been really enjoying seeing the removed dialogue. Some of it is really interesting because they hint at features of missions that were either removed or never implemented due to time constraints. I feel like they were really planning on making the game more puzzling and strategic like JO was, but didn't have time.Here's an example. In the mission on Yalara when you have to destroy the cloaking device, it was meant to be a little more challenging. One can argue this was the easiest and most straight forward level in the game. It look like they were going to add a certain way that would force the player to turn off the cloaking device before destroying it, either with det packs or cutting pipes. REFERENCE 22JAK003 NOTES "(to himself)" LANG_ENGLISH "Maybe I should shut it down first so the explosion doesn't take out the whole tower." REFERENCE 22JAK004 NOTES "(Pronounced 'NO-gree') (to himself)" LANG_ENGLISH "Noghri? How did they get here?" REFERENCE 22JAK005 NOTES "(to himself)" LANG_ENGLISH "Okay, the power's down." REFERENCE 22JAK006 NOTES "(to himself, thinking)" LANG_ENGLISH "Maybe if I cut these pipes..." REFERENCE 22JAK007 NOTES "(to himself, noticing det packs)" LANG_ENGLISH "Maybe I can use these old det packs..." This one is even better. On Hoth, it looks like they were going to make the cold, snowy weather actually accurately hazardous and require the player to get inside before he/she froze to death. REFERENCE 09JAK008 NOTES "(catches a tauntaun)" LANG_ENGLISH "Gotcha!" REFERENCE 09JAK009 LANG_ENGLISH "Imperials? Here? Maybe Master Luke was right after all." REFERENCE 09JAK010 NOTES "(leaving his tauntaun)" LANG_ENGLISH "Thanks for the ride." REFERENCE 09JAK011 NOTES "(to wampa)" LANG_ENGLISH "I don't want to hurt you!" REFERENCE 09JAK012 NOTES "(freezing)" LANG_ENGLISH "So... cold." REFERENCE 09JAK013 NOTES "(freezing)" LANG_ENGLISH "I'm... freezing." REFERENCE 09JAK014 NOTES "(freezes to death)" LANG_ENGLISH "Got t-to get..." REFERENCE 09JAK015 LANG_ENGLISH "There... Echo Base!" There are others as well. I think the Hoth mission would have been more challenging if you were actually running for your life to find warmth. therfiles and Droidy365 like this
eezstreet Posted April 15, 2013 Posted April 15, 2013 Yeah, there's tons of hints like that all over the place. The AI in JK2 were also supposed to be more responsive of your feelings and (I believe) able to heal you up too. therfiles likes this
Circa Posted April 15, 2013 Author Posted April 15, 2013 Yeah, there's tons of hints like that all over the place. The AI in JK2 were also supposed to be more responsive of your feelings and (I believe) able to heal you up too.That would be cool. I hope now that the source is released, people can begin to implement these features back in.
Chansta Posted January 31, 2022 Posted January 31, 2022 what pk3 in jka did you find this in, I'm trying to find the missing dialogue myself Droidy365 likes this
Droidy365 Posted February 1, 2022 Posted February 1, 2022 6 hours ago, Chansta said: what pk3 in jka did you find this in, I'm trying to find the missing dialogue myself assets0 > strings > English > hoth2.str Going through different files, I've noticed there's quite a bit of unused hints and dialogue. Chansta likes this
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