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Removed Dialogue Hints at Removed Features


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Posted

So I've been going through the dialogue scripts for JA and have been really enjoying seeing the removed dialogue. Some of it is really interesting because they hint at features of missions that were either removed or never implemented due to time constraints. I feel like they were really planning on making the game more puzzling and strategic like JO was, but didn't have time.

Here's an example. In the mission on Yalara when you have to destroy the cloaking device, it was meant to be a little more challenging. One can argue this was the easiest and most straight forward level in the game. It look like they were going to add a certain way that would force the player to turn off the cloaking device before destroying it, either with det packs or cutting pipes.

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This one is even better. On Hoth, it looks like they were going to make the cold, snowy weather actually accurately hazardous and require the player to get inside before he/she froze to death.

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There are others as well. I think the Hoth mission would have been more challenging if you were actually running for your life to find warmth.

therfiles and Droidy365 like this
Posted

Yeah, there's tons of hints like that all over the place. The AI in JK2 were also supposed to be more responsive of your feelings and (I believe) able to heal you up too.

therfiles likes this
Posted
  On 4/15/2013 at 1:31 AM, eezstreet said:

Yeah, there's tons of hints like that all over the place. The AI in JK2 were also supposed to be more responsive of your feelings and (I believe) able to heal you up too.

That would be cool. I hope now that the source is released, people can begin to implement these features back in.

  • 8 years later...
Posted
  On 1/31/2022 at 8:45 PM, Chansta said:

what pk3 in jka did you find this in, I'm trying to find the missing dialogue myself

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assets0 > strings > English > hoth2.str

Going through different files, I've noticed there's quite a bit of unused hints and dialogue.

Chansta likes this

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