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More than 32 players?


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It is purely server side, but like I also said Jenova has somehow increased the hard cap, defined in q_shared.h #DEFINE MAX_CLIENTS "32" but changing that value to more than 32 doesnt let the server use more than 32 slots.

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Long story short; Q3 had support for 64 players, you just need to do a bit of tinkering in the engine to get things to (mostly) work with > 32 clients.

 

I'm not sure how Jenova manages to do it without a client-side, I have never looked into it.

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JKGalaxies can support up to 127 players. Same engine hook at the one used to go with 64 players can be simply modified to work with 127 players.

(@: my guess is that id used a signed byte to store the number of players. Either way, 128 and above causes a crash. Could also be a buffer overrun too now that I think about it)

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