Binny Posted February 1, 2013 Posted February 1, 2013 I see Jenova Lugormod exceeding 32 players, and the max says 64. Any ideas how they did this? I would put a 100ish slot server on the list and keep it populated in exchange for any hints in the right direction.
CaptainChar Posted February 1, 2013 Posted February 1, 2013 32 was the general limit i thoght for older games, most modern games I see support 50-60 players (im looking at you arma 2) as for your question id think it might be pure server side related, but dont quote me on that
Binny Posted February 1, 2013 Author Posted February 1, 2013 It is purely server side, but like I also said Jenova has somehow increased the hard cap, defined in q_shared.h #DEFINE MAX_CLIENTS "32" but changing that value to more than 32 doesnt let the server use more than 32 slots.
Link Posted February 1, 2013 Posted February 1, 2013 I believe JA++ serverside does this as well, @ may be able to explain.
Raz0r Posted February 1, 2013 Posted February 1, 2013 Long story short; Q3 had support for 64 players, you just need to do a bit of tinkering in the engine to get things to (mostly) work with > 32 clients. I'm not sure how Jenova manages to do it without a client-side, I have never looked into it.
Binny Posted February 1, 2013 Author Posted February 1, 2013 I figured it out. Thanks for the input guys
eezstreet Posted February 1, 2013 Posted February 1, 2013 JKGalaxies can support up to 127 players. Same engine hook at the one used to go with 64 players can be simply modified to work with 127 players.(@: my guess is that id used a signed byte to store the number of players. Either way, 128 and above causes a crash. Could also be a buffer overrun too now that I think about it)
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