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Weather effects


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Posted

Does anyone know any other fx's other than fx_snow and fx_rain? I need the names, trying to put it into a map. I've seen space dust, fog, wind/ all that in makermod but never got around to finding their actual names.

 

 

Also are these things toggle-able, like could I use a switch to make it rain and then stop? Any input is appreciated! :)

Posted

Allow me to fill in the gaps.

 

fx_runner

Already documented enough.

 

fx_spacedust

Coats outside in spacedust, which looks a bit like the stars whenever you're in a ship. "count" specifies how often they occur (?)

 

fx_snow

Coats outside in snow + wind effect. Has no known spawnflags or fields.

 

fx_rain

Coats outside in rain effect. "count" specifies how much rain (?)

 

fx_wind_zone

Singleplayer-only

"speed" specifies how fast the wind goes.

"mins"/"maxs" (or trigger brush maybe?) specifies the area where the wind is used

 

fx_puff

Singleplayer-only

Unknown. Has a "sabersparks" key, but unknown what the use of it is. Curiously, it checks for classname _twice_ when doing this function in SP.

 

fx_cloudlayer

Singleplayer-only

Creates the infamous haze on Bespin Undercity. The shader is missing in JKA, it has to be ported from JK2.

"wait" specifies how dense the haze is

"random" adds some randomness to the haze density

"radius" specifies how wide the haze area is.

 

This has a number of spawnflags to it which cut a hole in it that is precisely wide enough for the shaft in Bespin Undercity, which is hardcoded all to hell.

 

fx_target_beam

Singleplayer-only

Creates a real beam, with optional impact fx and damage. VERY COOL AND WORKING. Was originally used for the Kejim Base mission (in fact, the crystal explosions are NOT scripted at all..the beam is actually literally causing the damage!)

"damage" specifies how much damage it does, obviously

"fxFile" specifies what effect to use for the beam effect. Defaults to env/targ_beam

"fxFile2" specifies what effect to use for the impact. Defaults to env/targ_beam_impact.

Angles specify where the beam points.

I don't know too much about the spawnflags. spawnflags 16 removes the impact effect however.

 

fx_explosion_trail

Singleplayer-only

Unknown. Seems to cause a trail of effects, which has a targetname required on it (?)

There is also a pretty giggle-worthy moment where Raven incorrectly tries to spawn this using the classname "fx_exp_trail"

ohyou.jpg

therfiles and Cloud Senatu like this
Posted

@@Mysterious Stranger:

 

Most of these can be replicated just fine in MP through code mods. The only ones which I can't confirm are the wind ones and fx_puff (and I have no idea what fx_puff even does. It is not connected to seeing your breath on hoth though.)

  • 2 weeks later...

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