Chen_tu Posted December 13 Posted December 13 Does anyone know how to get a staff style saber thrown? I've tried many ways in .sab file to achieve it, including defining throwable as 1 & singleBladeThrowable as 0, trying using a random combination of these and the definition of the three variables twoHanded, saberType, and noManualDeactivate. As far as i am concerned, the only way to make a staff throwable is to not using staff style, but I wanna make it happen while using staff style. By the way, defining noKicks as 1 have no effect in staff style. For God Sake, I just want to throw it out...
Droidy365 Posted December 13 Posted December 13 If I recall, the weapon being SABER_STAFF also affects things like that. Try changing it to SABER_SINGLE; This won't affect the blade count. Afterwards, add in the line: saberStyle staff Note that saberStyle will lock it at the set style. If you still want to be able to use medium style when one blade is off (requires noManualDeactivate to be set to 0/not set), instead put this: saberStyleForbidden fast saberStyleForbidden strong saberStyleLearned staff singleBladeStyle medium I believe that should hopefully fix the issue. Also set noKicks and throwable to 1 and leave twoHanded and singleBladeThrowable unset. EDIT: I've just tested this out in Multiplayer, I think MP might have some sort of hard code against staff style throwing. I've also tried just setting a single saber to use saberStyle staff and it has the same issue. Chen_tu likes this
Bart Posted December 14 Posted December 14 Sadly, this can't be done. You would require a code edit. The game doesn't allow throwing staffs. The only way would be to cheat your way out of it and defining the saber as saberType SABER_SINGLE numBlades 2 But some mods may see that cheat too. Chen_tu likes this
Solution Droidy365 Posted December 14 Solution Posted December 14 So after more testing, I've determined that saberStyleLearned doesn't work for Staff style, for some reason. My best attempt is making a hybrid style, of sorts. A mix between fast and staff (fast, but with staff abilities and stance) Spoiler dual_throw { name "Throwable Staff" saberType SABER_STAFF saberModel "models/weapons2/saber_dual_1/saber_dual_1.glm" soundOn "sound/weapons/saber/saberon.wav" soundLoop "sound/weapons/saber/saberhum4.wav" soundOff "sound/weapons/saber/saberoff.wav" saberColor random numBlades 2 saberLength 32 saberStyle fast readyAnim BOTH_SABERSTAFF_STANCE kataMove LS_STAFF_SOULCAL lungeAtkMove LS_SPINATTACK jumpAtkFwdMove LS_JUMPATTACK_STAFF_RIGHT jumpAtkBackMove LS_A_BACKFLIP_ATK jumpAtkRightMove LS_JUMPATTACK_STAFF_RIGHT jumpAtkLeftMove LS_JUMPATTACK_STAFF_LEFT noManualDeactivate 1 throwable 1 brokenSaber1 brokenstaff brokenSaber2 brokenstaff twoHanded 1 } I know it's probably not what you were hoping for, but I hope it works well enough. Chen_tu likes this
Chen_tu Posted December 14 Author Posted December 14 3 hours ago, Droidy365 said: So after more testing, I've determined that saberStyleLearned doesn't work for Staff style, for some reason. My best attempt is making a hybrid style, of sorts. A mix between fast and staff (fast, but with staff abilities and stance) Hide contents dual_throw { name "Throwable Staff" saberType SABER_STAFF saberModel "models/weapons2/saber_dual_1/saber_dual_1.glm" soundOn "sound/weapons/saber/saberon.wav" soundLoop "sound/weapons/saber/saberhum4.wav" soundOff "sound/weapons/saber/saberoff.wav" saberColor random numBlades 2 saberLength 32 saberStyle fast readyAnim BOTH_SABERSTAFF_STANCE kataMove LS_STAFF_SOULCAL lungeAtkMove LS_SPINATTACK jumpAtkFwdMove LS_JUMPATTACK_STAFF_RIGHT jumpAtkBackMove LS_A_BACKFLIP_ATK jumpAtkRightMove LS_JUMPATTACK_STAFF_RIGHT jumpAtkLeftMove LS_JUMPATTACK_STAFF_LEFT noManualDeactivate 1 throwable 1 brokenSaber1 brokenstaff brokenSaber2 brokenstaff twoHanded 1 } I know it's probably not what you were hoping for, but I hope it works well enough. Thank u so much! It's a great idea. I never thought there was such a way like it! That's amazing, but I was wondering if there were any other move parameters like "kataMove" which could be adjusted. (I wanna change the entire fast stance into staff) 8 hours ago, Bart said: Sadly, this can't be done. You would require a code edit. The game doesn't allow throwing staffs. The only way would be to cheat your way out of it and defining the saber as saberType SABER_SINGLE numBlades 2 But some mods may see that cheat too. Thank a lot! This 2 blades saber is trowable but it can't use the staff style. (Somehow I dont wanna cheat myself)
Droidy365 Posted December 14 Posted December 14 1 hour ago, Chen_tu said: That's amazing, but I was wondering if there were any other move parameters like "kataMove" which could be adjusted. (I wanna change the entire fast stance into staff) Technically you could change the animations for the fast style to be the staff style animations, but that would be a long, tedious process that probably wouldn't work that well, and it would affect every saber (essentially replacing the fast style as a whole) Needless to say, that's not really an ideal solution. Other than that, not really sorry. As @Bart said, saber throwing would probably be possible to enable if you were to go with the coding route, but that's a whole other can of worms. Chen_tu likes this
Chen_tu Posted December 14 Author Posted December 14 6 minutes ago, Droidy365 said: Technically you could change the animations for the fast style to be the staff style animations, but that would be a long, tedious process that probably wouldn't work that well, and it would affect every saber (essentially replacing the fast style as a whole) Needless to say, that's not really an ideal solution. Other than that, not really sorry. As @Bart said, saber throwing would probably be possible to enable if you were to go with the coding route, but that's a whole other can of worms. So there is no more move parameter?
Chen_tu Posted December 14 Author Posted December 14 4 hours ago, Droidy365 said: Technically you could change the animations for the fast style to be the staff style animations, but that would be a long, tedious process that probably wouldn't work that well, and it would affect every saber (essentially replacing the fast style as a whole) Needless to say, that's not really an ideal solution. Other than that, not really sorry. As @Bart said, saber throwing would probably be possible to enable if you were to go with the coding route, but that's a whole other can of worms. 3 hours ago, Chen_tu said: So there is no more move parameter? I have searched from the source code in OpenJK. It doesn't look like there are any more keys to change move. Sadly find that I can only solve my problem through coding. But thank you very much for your reply!!! Droidy365 likes this
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