bigphil2695 Posted June 7, 2023 Posted June 7, 2023 I've been trying to edit a preexisting model so it can use sabers, but to my dismay I've been incapable of making it work. I've been messing with the *r_hand tag in Blender for ages now, and still nothing works. I've moved it all over the hand model thinking it was placed wrong, but to no avail. This is a recurring issue I've noticed in dozens of models in my time modding this game. I've managed to fix it for a few models through complex troubleshooting, but fact is, I can't consistently make it work. Here I have some examples. I did not port them myself and downloaded all of them from various places, including Filefront, so these have been uploaded broken for years now.
mrwonko Posted June 7, 2023 Posted June 7, 2023 I've heard of this issue before, but don't remember what causes it. Please link to an example so I can take a look. bigphil2695 likes this
bigphil2695 Posted June 7, 2023 Author Posted June 7, 2023 18 minutes ago, mrwonko said: I've heard of this issue before, but don't remember what causes it. Please link to an example so I can take a look. https://mrwonko.de/jk3files/Jedi Academy/Models/Others/99284/ This one is in the screenshot
mrwonko Posted June 7, 2023 Posted June 7, 2023 When I use that model in multiplayer, my saber works just fine. How are you using it?
bigphil2695 Posted June 8, 2023 Author Posted June 8, 2023 6 hours ago, mrwonko said: When I use that model in multiplayer, my saber works just fine. How are you using it? Single player. I actually never play MP. Why would it work in SP and not MP?
Solution AshuraDX Posted June 8, 2023 Solution Posted June 8, 2023 On 6/7/2023 at 10:04 AM, bigphil2695 said: https://mrwonko.de/jk3files/Jedi Academy/Models/Others/99284/ This one is in the screenshot This model, and likely the others too, are missing surfaces named r_hand and l_hand. For some reason this prevents sabers from spawning their blades in Singleplayer. To work correctly a player model should always have the following surfaces in this hierarchy: hips torso head l_arm l_hand r_arm r_leg l_leg r_leg This vegeta model is a complete mess - it has none of those This model is completely messed up and needs rebuilding. So open it in blender, split it into the appropiate parts with the exact names, fix the hierarchy and reexport to .glm any surfaces besides the listed ones should be named with suffixes to the parent surface. So if you have a belt that wraps around the characters hips as an additional surface, that should be named "hips_belt" bigphil2695 likes this
bigphil2695 Posted June 8, 2023 Author Posted June 8, 2023 35 minutes ago, AshuraDX said: This model, and likely the others too, are missing surfaces named r_hand and l_hand. For some reason this prevents sabers from spawning their blades in Singleplayer. To work correctly a player model should always have the following surfaces in this hierarchy: hips torso head l_arm l_hand r_arm r_leg l_leg r_leg This vegeta model is a complete mess - it has none of those This model is completely messed up and needs rebuilding. So open it in blender, split it into the appropiate parts with the exact names, fix the hierarchy and reexport to .glm any surfaces besides the listed ones should be named with suffixes to the parent surface. So if you have a belt that wraps around the characters hips as an additional surface, that should be named "hips_belt" Really helpful thank you! I did notice this model was put together strangely. Had no idea that was the issue. Will go through all the other models and apply this technique
bigphil2695 Posted June 9, 2023 Author Posted June 9, 2023 So I got the sabers working fine enough, could possibly fix the clipping, but I don't care that much. But now there's a weird hole in this Vegeta model. The unarmored one is fine, but this one has some weird shit going on What's odd is that I didn't really even alter the torso model. Only the arms and legs. Very strange. Nevermind, it's just the normals were out of wack for a bit. Nothing too hard
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