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Lightsaber stances positions


Go to solution Solved by Circa,

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Hello again everyone. I'm just curious if it's possible to keep holding the lightsaber in the strong stance while being able to cycle through and use fast and medium without it changing the way I hold it?  Ultimately deleting the fast and medium stance position and keeping the strong stance position for all the styles.

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How do I change the frame number in animations? Do I do that in the drop down menu? I put the pk you made in my base folder and that didn't work. Sorry I'm pretty new to this 😅

56 minutes ago, Circa said:

Should just be a matter of changing the frame number in animations.cfg in models/players/_humanoid for each stance to match the frame number of the strong style. Just did it in about 2 minutes here for you.

https://circa.im/files/jka/strongstance.pk3

Do I just put this in my base folder with my other mods?

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7 hours ago, CoryTrash said:

How do I change the frame number in animations? Do I do that in the drop down menu? I put the pk you made in my base folder and that didn't work. Sorry I'm pretty new to this 😅

Do I just put this in my base folder with my other mods?

Nevermind I just had to start a new game. Thanks for that circa! You're a genius 

Circa likes this
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  • 5 months later...
  • 5 weeks later...

You can mod the saber file actualy, you can play with that, just change ready animation. My saber holds its position as you have in the Correllia map on the tram.
 

Ahsoka_n
{
	name		"Ahsoka Normal"
	saberType	SABER_SINGLE
	saberModel	"models/weapons2/Ahsoka_bh/Ahsoka.glm"
	soundOn		"sound/weapons/saber/saberon.wav"
	soundLoop	"sound/weapons/saber/saberhum4.wav"
	soundOff	"sound/weapons/saber/saberoff.wav"
	saberLength	40
	saberLength2	0
	saberRadius2	0
	saberColor	Blue
	numBlades	1
	saberStyleLearned    "fast"
	saberStyleLearned    "strong"
	saberStyleLearned    "medium"
	saberStyleForbidden  "tavion"
	saberStyleForbidden  "desann"
	saberStyleForbidden  "single"
	saberStyleForbidden  "dual"
	saberStyleForbidden  "staff"
	saberStyle       "single"
        singleBladeStyle "single" 
	readyAnim 	"BOTH_WIND"
	lockable        1
	lockBonus       1
}

 

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