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import a skin of a humanoid.gla into blender.

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The .glm importer allows you to select a range of frames of animation to import: check out in ModView which frames refer to Tavion's style and select them when importing the model/skeleton. It is not absolutely necessary, though, you can start from scratch and make your pose/animation; either way, what you'll have to do once you are finished is export the new .gla animation, then merge it with the basic _humanoid animations, modify the animations.cfg in order to change the reference to the new frames and you should be good to go.

mrwonko likes this
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