Annoxiouse Posted September 6, 2022 Share Posted September 6, 2022 Hey, thanks to mrwonko I was able to export all maps as .fbx. Now I’m looking for a way to quickly see what texture is assigned to a brush. Currently I’m using NetRadiant and I don’t find the shortcut or way to click on a brush face and auto select the assigned Texture. I’m sure that is possible. If you know how it works in GtkRadiant or any other Radiant please let me know. That would be a real time saver. Thanks a lots, Cheers Annoxiouse Link to comment
NAB622 Posted September 6, 2022 Share Posted September 6, 2022 If you just want to select the texture on a brush face, middle-click the desired face. Note that this only works on brushes, not patches. If you also want to select the brush face for editing, use Ctrl+Shift+left-click. You can also click and drag across multiple surfaces like this. Annoxiouse likes this Link to comment
Annoxiouse Posted September 7, 2022 Author Share Posted September 7, 2022 Thanks a lot @NAB622 for your prompt reply, that is a real time saver. Link to comment
NAB622 Posted September 7, 2022 Share Posted September 7, 2022 I forgot to mention - you can also apply the active texture to any brush face without selecting it using Ctrl+Shift+Middle-click. Link to comment
Asgarath83 Posted October 14, 2022 Share Posted October 14, 2022 On 9/6/2022 at 9:34 AM, Annoxiouse said: Hey, thanks to mrwonko I was able to export all maps as .fbx. Now I’m looking for a way to quickly see what texture is assigned to a brush. Currently I’m using NetRadiant and I don’t find the shortcut or way to click on a brush face and auto select the assigned Texture. I’m sure that is possible. If you know how it works in GtkRadiant or any other Radiant please let me know. That would be a real time saver. Thanks a lots, Cheers Annoxiouse yes, is pretty long by default cause you need to - select a brush - select the face enabled - select the desired face - press S (surface ispector) e finally you can see the brush texture name and alignment. control+s or shift+s enable surface ispector on Patches, if you need to fix the textures more accurate that with the brush surface ispector Link to comment
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