Mark_Girland Posted October 14, 2021 Share Posted October 14, 2021 Hello dear Jedi Knight modders. I am having a problem namely with the Galactic Legacy (SWGL) mod when starting a mission or map in the game. She crashes !!! This happens after I compiled the executable files of the game (dll and exe) But my friend who also uses this mod, my assemblies work fine. And he sent me his such files. But they do not work for me ... Please tell me what it can be. How can I fix this? P.S .: my build: Windows 7 pro x64, Visual studio 16 2019, cmake 3.21.3 Quote Link to comment
Lancelot Posted October 14, 2021 Share Posted October 14, 2021 As this is a Galactic Legacy related issue, I moved this topic to the appropriate section. @Linken, can you help him with this? Or do you know someone in your team who could? Quote Link to comment
Linken Posted October 15, 2021 Share Posted October 15, 2021 16 hours ago, Mark_Girland said: Hello dear Jedi Knight modders. I am having a problem namely with the Galactic Legacy (SWGL) mod when starting a mission or map in the game. She crashes !!! This happens after I compiled the executable files of the game (dll and exe) But my friend who also uses this mod, my assemblies work fine. And he sent me his such files. But they do not work for me ... Please tell me what it can be. How can I fix this? P.S .: my build: Windows 7 pro x64, Visual studio 16 2019, cmake 3.21.3 Download and install the public build of the mod. I don't know why you're insisting on building your own exe file Quote Link to comment
Mark_Girland Posted October 15, 2021 Author Share Posted October 15, 2021 7 hours ago, Linken said: Download and install the public build of the mod. I don't know why you're insisting on building your own exe file The game is finally working, thanks for the help, now something else. I bind the playermodel command to the character I created. In it, I specified playermodel player. But an attack aircraft appears. Previously, this was not in the kotf fashion. And the player model did not change, but was the same as I set initially. Why is it now? Quote Link to comment
Linken Posted October 16, 2021 Share Posted October 16, 2021 5 hours ago, Mark_Girland said: The game is finally working, thanks for the help, now something else. I bind the playermodel command to the character I created. In it, I specified playermodel player. But an attack aircraft appears. Previously, this was not in the kotf fashion. And the player model did not change, but was the same as I set initially. Why is it now? Can I see a screenshot? I'm having an impossible time believing this Quote Link to comment
Mark_Girland Posted October 16, 2021 Author Share Posted October 16, 2021 7 hours ago, Linken said: Can I see a screenshot? I'm having an impossible time believing this https://disk.yandex.ru/i/eq7hOyamgLnaKg - this is my screen, unfortunately I can't upload it directly to you Quote Link to comment
Linken Posted October 16, 2021 Share Posted October 16, 2021 4 hours ago, Mark_Girland said: https://disk.yandex.ru/i/eq7hOyamgLnaKg - this is my screen, unfortunately I can't upload it directly to you I was expecting an "attack aircraft". Also I noticed that the resistance and First Order factions are missing. I need to see the exact command you wrote. Quote Link to comment
Mark_Girland Posted October 16, 2021 Author Share Posted October 16, 2021 34 minutes ago, Linken said: I was expecting an "attack aircraft". Also I noticed that the resistance and First Order factions are missing. I need to see the exact command you wrote. I usually bind a key to the playermodel defaultja command. it turns out my command looks like this: bind q playemodel defaultja. you have seen the name itself, I have set up my npc file Quote Link to comment
Linken Posted October 16, 2021 Share Posted October 16, 2021 4 hours ago, Mark_Girland said: I usually bind a key to the playermodel defaultja command. it turns out my command looks like this: bind q playemodel defaultja. you have seen the name itself, I have set up my npc file So what is the problem then? Quote Link to comment
Mark_Girland Posted October 16, 2021 Author Share Posted October 16, 2021 1 hour ago, Linken said: So what is the problem then? the problem is that now the skin of my character when I click bind q playermodel default, I get stormtrooper. and the character that was before should remain Quote Link to comment
Mark_Girland Posted October 18, 2021 Author Share Posted October 18, 2021 On 10/16/2021 at 9:23 PM, Linken said: So what is the problem then? so what should I do now? Quote Link to comment
Linken Posted October 19, 2021 Share Posted October 19, 2021 19 hours ago, Mark_Girland said: so what should I do now? Playermodel command works with npcs. If it's a model you're doing, then you need to do playermodel model model_default model_default model_default Quote Link to comment
Mark_Girland Posted October 19, 2021 Author Share Posted October 19, 2021 I will try to do this 28 minutes ago, Linken said: Playermodel command works with npcs. If it's a model you're doing, then you need to do playermodel model model_default model_default model_default I will try to do this Quote Link to comment
Recommended Posts
Join the conversation
You are posting as a guest. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.