Lord Krit Posted September 29, 2021 Posted September 29, 2021 If I'm talking out of my butt, let me know but I have been using Animation Menu for quite some time to create some machinimas and although it has benefitted me, some part of me thinks there could be ways to improve it. The Movie Duels Remastered NPC scripts is probably the best of these scripts but it still needs ways where animations could loop. I don't exactly know if you can bind animation scripting but it could be beneficial. With a new npc system, there could be ways to make the NPCs in machinimas or in-game areas more lively. - Ability to toggle NPCS to walk around with stances - Looping animations - Variety of animations to select from humanoid I always think back to Thrawn animation where he was able to script the Cantina NPCs to be more lively in the background where they would loop animations. I had wanted to work with Valeria on developing a system but we both lack the knowledge of this. I would like to improve my scenes where NPCs aren't just standing there. If anyone wishes to enlighten me, please. DarthValeria likes this
Lancelot Posted September 29, 2021 Posted September 29, 2021 7 hours ago, Lord Krit said: If I'm talking out of my butt, let me know but I have been using Animation Menu for quite some time to create some machinimas and although it has benefitted me, some part of me thinks there could be ways to improve it. The Movie Duels Remastered NPC scripts is probably the best of these scripts but it still needs ways where animations could loop. I don't exactly know if you can bind animation scripting but it could be beneficial. With a new npc system, there could be ways to make the NPCs in machinimas or in-game areas more lively. I think that you should contact @swegmasterabout it. He's the leader of Movie Duels Remastered, and maybe the coders of his team can find a way to make the NPC system even better. It's better to improve what is already there. DarthValeria likes this
Wc3 Tutorial Posted September 29, 2021 Posted September 29, 2021 Tomp is not the leader of MD remaster btw. Its Swegmaster But if you want to make better looking Cutscenes, you should really start to learn how to animate BTW. The animation in the backround does not loop. He is gonna using Stand1IDLE and let it repeat. It runs like 5-10 frames and than it starts again from the begining. side note: iam the animator from Movie duels Lancelot and DarthValeria like this
Lancelot Posted September 29, 2021 Posted September 29, 2021 8 minutes ago, Wc3 Tutorial said: Tomp is not the leader of MD remaster btw. Its Swegmaster Ah, thanks for the info. I changed it. I got it mixed up, as Tompa is marked as the author of the mod, here and on ModDB. DarthValeria likes this
DarthValeria Posted October 1, 2021 Posted October 1, 2021 On 9/29/2021 at 3:10 PM, Lancelot said: I think that you should contact @swegmasterabout it. He's the leader of Movie Duels Remastered, and maybe the coders of his team can find a way to make the NPC system even better. It's better to improve what is already there. I also want to learn that is it possible to merge animations from him? I want to create a private humanoid With so many CINs I will create to execute
Lancelot Posted October 1, 2021 Posted October 1, 2021 11 hours ago, DarthValeria said: I also want to learn that is it possible to merge animations from him? I want to create a private humanoid With so many CINs I will create to execute I'm not the animation expert here, so I can't help you with that. But maybe @Wc3 Tutorialcan. DarthValeria likes this
Wc3 Tutorial Posted October 2, 2021 Posted October 2, 2021 Yeah iam the animator from MOvie Duels. Which animations do you need? DarthValeria likes this
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