Hartsinck Posted January 9, 2021 Share Posted January 9, 2021 New at modeling and learning. I have an issue where in blender my model looks perfectly fine, but in modview the bone and head shift up a foot and float above the body. When I try to reimport the .glm it looks perfectly fine, but then reexporting it does not seem to solve the issue. Any help would be great. https://www.dropbox.com/s/1h9f13xptzlid5e/Untitled2.png?dl=0 http://www.dropbox.com/s/1h9f13xptzlid5e/Untitled2.png?dl=0 Link to comment
Ramikad Posted January 9, 2021 Share Posted January 9, 2021 Could be a weighing problem. Try selecting the skeleton_root, then enter Pose Mode, and try posing your model - it could give you hints on what exactly needs fixing. Link to comment
Doughnuts Posted January 9, 2021 Share Posted January 9, 2021 You probably have a vertex group created for the model_root bone. Select your head object and go to the object data properties menu. You'll see a "vertex groups" menu, there select the model_root vertex group and delete it. If you see a vertex group under the name of 'motion' delete that too. Link to comment
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