davidortilla Posted August 12, 2020 Posted August 12, 2020 hello good morning. in advance forgive my English I am Spanish. You see, I wonder if you can put an animation or lightsaber stance to a model and a different one to another model. more than anything to be able to play jedi academy putting a little more variety to the models when fighting each one has a different animation. This is for my personal use only. Thank you for your time.
Circa Posted August 12, 2020 Posted August 12, 2020 This only works for NPCs, or when you use the playermodel command in SP, I believe. You'd need a good Hex editor to do it without any modeling software, although I'm sure Blender makes it much easier than it used to be. The _humanoid skeleton is referenced in the model.glm file itself. I always use Toshi's Yoda as a reference for this, since it uses it's own. I can't really take the time to explain how to do it right now, so maybe someone else can. Essentially, you open the model.glm file with a hex editor, find the line that defines the _humanoid.gla and change it to the one that you want.
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