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Limit of menus in menus.txt?


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Posted

Is there a limit of menus you can define in the menus.txt? When I reach a certain number, I have issues.

 

When I start up Single Player, the game hangs at the splash screen where it says "Jedi Knight: Jedi Academy" before showing the lucas arts logo video. But as soon as I change it back no problems. I mean I added like 5-6 menus to the menus.txt. But honestly, if I hit some sort of limit, I feel like there'd be more upheaval on the game's part.

 

Hmm... -_-

therfiles likes this
Posted

// menu defs

//

{

loadMenu { "ui/main.menu" }

loadMenu { "ui/newgame.menu" }

loadMenu { "ui/newgame_settings.menu" }

loadMenu { "ui/newgame_first.menu" }

loadMenu { "ui/character.menu" }

loadMenu { "ui/saber.menu" }

 

loadMenu { "ui/loadgame.menu" }

loadMenu { "ui/controls.menu" }

loadMenu { "ui/setup.menu" }

loadMenu { "ui/quit.menu" }

 

loadMenu { "ui/error.menu" }

loadMenu { "ui/vid_warning.menu" }

loadMenu { "ui/videodriver.menu" }

 

loadMenu { "ui/bonusmissions.menu" }

loadMenu { "ui/characterb.menu" }

loadMenu { "ui/saberb.menu" }

 

loadMenu { "ui/academy.menu" }

loadMenu { "ui/datapadforce_a.menu" }

loadMenu { "ui/datapadmoves_a.menu" }

 

}

Posted

I've added up to 10 new menus, so I doubt that's the problem... (not sure if in menus.txt though)

Edit: The multiplayer-code says

#define MAX_MENUS 64

 

You can get the error you mentioned when you do wrong stuff in your menus. Like adding broken models/movies...

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