thesmokeykoala Posted May 30, 2020 Share Posted May 30, 2020 I made Frankensteind a model using blender. I believe I did everything correctly. It has custom options in the custom character creation, and it appears in there. I can few all the pieces in ModView. But when i try to use the model with any combination of head, torso, or legs I get Kyle. But the sounds i am using work just fine. So its a kyle with different voices. Any ideas what I could've done wrong? No errors pop up in the console. Edit: I should also say. I previously made another custom character, and it works great. and I followed the same exact steps this time. Edit: http://www.mediafire.com/file/1fr9uv3vl4pp4bo/jedi_suhjag.pk3/file Thats the model i made. Like i said it appears in the custom creation menu, just kyle when in actual game. Link to comment
Tompa9 Posted May 31, 2020 Share Posted May 31, 2020 It is working for me.https://jkhub.org/images/b741c251010bcb9ee46ba5f205d1c6e7.png Link to comment
Ramikad Posted May 31, 2020 Share Posted May 31, 2020 I believe he means in multiplayer - it returns an error about "bad or missing bones, or missing animation" and displays as Kyle. Not sure what causes it in this specific case, since it's clearly rigged to the humanoid skeleton. Link to comment
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