V4nJ0rDy Posted February 20, 2019 Share Posted February 20, 2019 Hi! I want to create custom animations but im stuck at the moment, ive never figured it out on how to get the animations from Jedi Academy to get some references, i know that you have to do something to the CFG file that contains all the animations, but thats pretty much it... Link to comment
minilogoguy18 Posted February 20, 2019 Share Posted February 20, 2019 The .CFG file is just a text file that tells the game when and how to play the animations, there's no data there other than that. The animation files are stored in GLA files, the player ones can be found in models/players/_huamnoid.Only blender can import GLA files and they'll only come through as FK bone chains which aren't too useful. Other softwares can get the files in their raw .XSI format which are downloadable here. https://jkhub.org/files/file/1586-%7B%3F%7D/ Link to comment
V4nJ0rDy Posted February 20, 2019 Author Share Posted February 20, 2019 ah ok, yeah i succesfully imported the animations into blender by selecting the "Import Skeleton and Animations" option, but now i have a another problem, i takes forever when i try to import the animations when my "number of frames" is past 1000, is there a way to seperate the animations in some way? Link to comment
minilogoguy18 Posted February 20, 2019 Share Posted February 20, 2019 Use the CFG to figure out where each one starts and where it ends, other than that not that I know of, don't use Blender. Link to comment
V4nJ0rDy Posted February 20, 2019 Author Share Posted February 20, 2019 What do you recommend then? Cuz when i use Soft Image Mod Tool i cant import XSI files for some reason... Link to comment
minilogoguy18 Posted February 21, 2019 Share Posted February 21, 2019 Don't see why not, I'm using it right now. They can be dragged and dropped right into the viewport. Software choice is personal preference. Link to comment
Teancum Posted February 21, 2019 Share Posted February 21, 2019 That must be what I'm doing wrong. I'm trying to flat-out import the file in SI 2013 Link to comment
minilogoguy18 Posted February 21, 2019 Share Posted February 21, 2019 @@Teancum and @@V4nJ0rDy that's really weird, I don't know what either of you are doing but in SI Mod Tool and SI 2015 I can either drag and drop onto the viewport to import the file or do File>Import>dotXSI. Both work. Here's the single medium style special move in SI 2015 Link to comment
Teancum Posted February 22, 2019 Share Posted February 22, 2019 @@Teancum and @@V4nJ0rDy that's really weird, I don't know what either of you are doing but in SI Mod Tool and SI 2015 I can either drag and drop onto the viewport to import the file or do File>Import>dotXSI. Both work.Hmm, I'll keep trying. Animations are new territory for me. I was thinking of doing a few new idle stances for SWBF jedi and sith and thought I could use the JA ones for reference to match. Link to comment
Teancum Posted February 22, 2019 Share Posted February 22, 2019 Double post, but because I found a fix: The log at the bottom said Import/Export XSI: The dotXSI.dll (NT) or libdotxsi.so (IRIX) is missing or the class is not registered. To fix this, you need to XSI to the PATH System Environment Variable. https://xsisupport.com/2012/05/07/the-case-of-the-missing-dotxsi-dll-nt-or-libdotxsi-so-irix minilogoguy18 likes this Link to comment
minilogoguy18 Posted February 23, 2019 Share Posted February 23, 2019 Nice find you should look into this @@V4nJ0rDy, to see any errors just open the script editor, it's under the timeline next to the playback button. Link to comment
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