MagSul Posted March 22, 2018 Share Posted March 22, 2018 Following dialogue with the NPC in the picture below, the screen fades out and the player is placed on the sparring mat against a new NPC with the same likeness while the old one is removed. When the player's defeated, both parties are frozen and the screen fades out. The player re-appears with the original NPC and the aggressive one is removed. Question: After the spar has taken place, every NPC in the map creates a red cross-hair when targeted by the player and the player's head will always focus on nearby NPCs whereas before the duel, that doesn't happen. Would anyone happen to know how to fix this so that the player model doesn't turn her head to look at every nearby NPC and look at them like an enemy? Before: After: Link to comment
Solution Droidy365 Posted March 23, 2018 Solution Share Posted March 23, 2018 Hmm... Did you change your playerteam status? Usually, if I'm playerteam free and I want to stop aggro, I use notarget, change my playerteam to player, then turn notarget back off. Idk if this helps or not. Link to comment
MagSul Posted March 23, 2018 Author Share Posted March 23, 2018 //(BHVD)set ( /*@SET_TYPES*/ "SET_PLAYER_TEAM", /*@TEAM_NAMES*/ "TEAM_PLAYER" ); Cheers! That's all sorted. Droidy365 likes this Link to comment
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