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Jedi Academy turned 20 this year! We celebrated in a ton of different ways: mod contest, server event, podcast, etc. Thank you to all who have been a part of this game for the last two decades. Check out the anniversary content!

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This community is dedicated to the games Star Wars: Jedi Outcast (2002) and Jedi Academy (2003). We host over 3,000 mods created by passionate fans around the world, and thousands of threads of people showcasing their works in progress and asking for assistance. From mods to art to troubleshooting help, we probably have it. If we don't, request or contribute!

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This game turned 20 years old this year, and it is still one of the greatest Star Wars games of all time. If you're new or returning from a long hiatus, here are the basics of getting started with Star Wars Jedi Knight Jedi Academy in 2023.

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shaderlist.txt and its purpose


eezstreet

A common misconception amongst modders is that shaderlist.txt is used to tell which shaders are read out of /shaders/. This is not the case. Instead, shaderlist.txt is used for map compiling (q3map2) to determine which shaders to read off of for compiling.

 

If you want to compile a map that uses custom shaders, you will need to add them to the shaderlist.txt file in order for the compiler to be able to use them. If you don't add them, most shaders simply wont work.

 

To add a shader:

  • find the name of the relevant shader file (generally located in the /shaders folder of the pk3 belonging to the map the shader is from)
  • open base/shaders/shaderlist.txt
  • add a new line with the name of the shader file you wish to add. (eg, if the shader file is called naboohills.shader add a line to the file sayingnaboohills
  • Save the file and you are done

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