About This File
Created by Gregory A. Birmingham (Manquesa)
All modeling, skinning (except for the 3 new skins), effects (except for the engine exhaust and primary weapon fire which were made by Ravensoft), animations, shaders, .veh files, and gfx were created by Manquesa.
WHAT'S NEW:
This file includes 6 variants of the Star Wars Episode 3 Jedi Starfighter.
Anakin's Yellow Jedi Interceptor -- made by Manquesa
Obi-Wan's Red Jedi Interceptor -- made by Manquesa
Anakins (or Darth Vader's) Green Jedi Interceptor -- made by Manquesa
Yoda's Green Jedi Interceptor -- made by Dark_Cuillere
Hot Rod Jedi Interceptor concept -- made by Dark_Cuillere
Plo Koon's Blue? Jedi Interceptor -- made by Jadendecar (this version is Jadencar's concept of the Plo Koon version had Plo Koon used an Ep. 3 Jedi Interceptor instead of a the Ep. 2 stle JSF that he actually used in the movie.)
All versions are equipped with an astromech droid. The astromechs used were created by Ravensoft. The skin on the astromech droid on the Obi Wan version is an edited version of the R2D2 skin created by Ravensoft, Edited by Manquesa. The skin on the astromech droid on the Plo Koon version is and edited version of the R2D2 skin created by Ravensoft, Edited by Jadendecar and Manquesa.
Also fixed a problem with the original mesh in which the maingun mount support was in the wrong position, it was pushed back into the cockpit. I doubt anyone noticed though, I didn't until very recently.
And lastly I also changed the secondary missile effect to better match what I originally intended it to look like. I used the ATST missile effect and placed my missile model on it.
I am currently working on yet another version of this ship for a future release. One that will include a fully modeled cockpit interior as well as a few other changes to better match the way they looked in the movie. So be on the lookout out for version 2.0 to be released hopefully sometime in the not too distant future.
Features:
Multiple versions including an Anakins, Obi-Wan's, Vader's, Plo Koons, Yoda's, and a Hot Rod design.
Animated wing foils -- can be flown with wing foils in the open or closed position.
To fly with the wing foils open, simply perform a normal take off allowing the animation to be initiated.
To fly with the wing foil closed, begin a normal take off, then press forward soon after take off making sure to do so before the animation can begin.
Primary weapon fire -- green imperial lasers
Secondary weapon fire -- missile's
Barrel Roll -- using the "Step Left" and "Step Right" buttons (which I strongly suggest you reverse) will allow you to barrel roll and control the vehicle in a manner very much like the way they were flown in the movie.
To spawn the vehicle, type:
Anakins Jedi Interceptor -- /npc spawn vehicle manq-jsf
Obi Wan's Jedi Interceptor -- /npc spawn vehicle manq-jsf-obi
Anakins/Vader's Jedi Interceptor -- /npc spawn vehicle manq-jsf-vader
Yoda's Jedi Interceptor -- /npc spawn vehicle manq-jsf-yoda
Hot Rod concept Jedi Interceptor -- /npc spawn vehicle manq-jsf-hotrod
Plo Koon's Jedi Interceptor -- /npc spawn vehicle manq-jsf-plo
Please feel free to use this vehicle in any manner which you see fit with or without permission, I could care less. I'm releasing it so people will hopefully use it. I only ask that you credit me for my work.
Thank you,
Manquesa
This file is not developed, distributed, or endorsed by Activision Publishing, Inc., Raven Software, Lucasfilm Ltd., Disney, Inc., or any of their affiliated entities. All trademarks, copyrights, and intellectual property rights belong to their respective owners. Star Wars®, Jedi®, and Jedi Knight® are registered trademarks of Lucasfilm Ltd.™ and Disney, Inc.™. This file is intended for educational, non-commercial, or fan-based use under the principles of fair use. No copyright infringement is intended. Any claims of ownership or DMCA takedown requests can be submitted here.