About This File
This is an entity mod that changes FFA3 (Tatooine City) into a Yavin temple theme, as well as included bonus rooms that teleport you to other maps from the game as little (or big) duel rooms or just to hang out in private. These teleports are not shown with any flashy glowing orbs or anything like some entity mods, so if you don't want to bother with them, nothing will effect the FFA3 experience. However, if you see any door in the core FFA3 area, it will lead somewhere else, and will lead back to that door. You need to press the Use key (default R) to enter the doors.
This is strictly an entity mod, which means you can upload it to a server and nobody will need to download a pk3 to see the changes. All entities and textures are from the vanilla assets. However, if you want to have an accurate levelshot when loading in, you can put it in your local base folder too if you'd like.
The botroutes and spawns have also been redone. Spawns are now in the center area around the dropship, making it easier to get to the traditional FFA spot that most people hang out in, rather than spawning far away like default. Botroutes are now more basic to reduce the risk of them getting stuck in the hangar and the dropship as easily like in vanilla.
Door 1: The main large door by the main FFA area will lead to academy4, the large academy hall from SP that Luke and the students normally are in. All NPCs removed, it's a large area for fighting or conducting ceremonies or classes.
Door 2: The small door outside of the hangar door, the upper part of the ramp will lead to duel6, the giant Yavin courtyard duel map. Finding the right door to go back to might be difficult since all 4 look identical. Future versions might include an indicator effect for this problem.
Door 3: The door behind the brown dropship, down the hallway on the right will lead to t1_inter, the small room from SP where Jaden and Rosh talk shit behind Kyle's back. Good for 1v1 duels or private conversations.
Door 4: The door behind the bar will lead to duel10, the small Vjun power station room. More of a bonus room, as it's kind of a terrible duel room. But it fits the "back of the bar" feel decently well I suppose.
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If you want to check this map out online, my server ( -I|I- SHADOW ØRDER ) will always have it. I did this for that server as one of our main "clan maps" that was a cool way to impress new players without requiring them to download a new map. You can reach our server at /connect so.jk3.in
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-!|!- CHANGELOG -!|!-
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2.0:
- Restored health packs, ammo, all default items (kind of essential, not sure why they were removed)
- Removed force boon for teleport method, replaced with invisible trigger and required the Use key to activate
- Removed different chat icon
- Added 3 more teleports to 3 more maps (academy4, duel6, t1_inter), all doors will now lead somewhere (see description)
- Changed ambient sound set to Yavin exterior so you can hear birds and wind and whatnot
- Removed "mysterious secrets" as they weren't particularly necessary
- Changed spawn points to be closer to the action and most doors
- Changed bot routes to be more simple, reducing risk of bots getting stuck but also staying out of the main area
- Added a new levelshot if you'd like to use this pk3 locally to show the accurate loading screen
1.0 (copied from Sword's readme):
- Compiled two maps together, There is a teleport in the mp/ffa3 bar leads to mp/duel02.
- (Note, Because I have used item force boon as a teleport, you have to enable Force Boons)
- Most textures are changed.
- Music is also changed to fit Yavin style.
- Added some mysterious secrets.
- Removed all med kits, shield kits, ammo, and all useless crap.
- Chat icon is different
- There is probably something more i forgot about.
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-!|!- NOTE -!|!-
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There is currently no way to set your respawn point in these rooms, so you will have to travel back to the room from the main spawn room every time. With the new spawns that's not nearly as much of a chore as before, but still kind of annoying.
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-!|!- KNOWN BUGS -!|!-
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The lighting had to be overcompensated for the use of the teleport areas, so character models might look slightly too bright, but the alternative is to be super dark so I think this was a better solution.
Certain sounds may be missing in the teleport rooms like footsteps. Since they are mostly small and for dueling 1v1, this isn't much of a problem. Footsteps are fine in the main FFA3 area.
Looking at the sky from the bonus maps will show the FFA3 area in the skybox. This is a limitation of using this method, nothing can be done, but the bright side is none of the bonus maps show it without you purposefully going to the windows and looking down.
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-!|!- CREDITS -!|!-
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All credit to Sword (aka @unsword ) to their first version doing the hard part, I merely built upon it and changed things to how I preferred them for my server.
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-!|!- INSTALLATION -!|!-
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This is meant for server use, so upload the pk3 file to your server's base folder. If you're using locally, put the pk3 in the base folder of your Jedi Academy GameData directory (Jedi Academy/Gamedata/base)
THIS FILE IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION PUBLISHING, INC., RAVEN SOFTWARE, OR LUCASARTS ENTERTAINMENT COMPANY, LLC. ELEMENTS™ & © LUCASFILM LTD.™ & DISNEY, INC.™ AND/OR ITS LICENSORS. STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ AND WALT DISNEY, INC.™ STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ & DISNEY, INC.™
What's New in Version 2.0
Released
2.0:
- Restored health packs, ammo, all default items (kind of essential, not sure why they were removed)
- Removed force boon for teleport method, replaced with invisible trigger and required the Use key to activate
- Removed different chat icon
- Added 3 more teleports to 3 more maps (academy4, duel6, t1_inter), all doors will now lead somewhere (see description)
- Changed ambient sound set to Yavin exterior so you can hear birds and wind and whatnot
- Removed "mysterious secrets" as they weren't particularly necessary
- Changed spawn points to be closer to the action and most doors
- Changed bot routes to be more simple, reducing risk of bots getting stuck but also staying out of the main area
- Added a new levelshot if you'd like to use this pk3 locally to show the accurate loading screen