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Rey Skywalker 2.0

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About This File

This is an adjustment to one of my first kit-bashes, Rey Skywalker, giving her a new head and adjusted textures too. I always thought Rey was pretty neat, and I especially liked her new outfit in the last movie, The Rise of Skywalker. All credit goes to Scerendo for the body mesh and the original textures I edited!

 

Install Instructions: Put the "ZZ-Rey Skywalker 2.0.pk3" inside your base folder.
Uninstall Instructions: Remove the "ZZ-Rey Skywalker 2.0.pk3" from your base folder.

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Features:

Sounds: Yes
NPC Support: Yes
BOT Support: No

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To use the model, type this into your console (or select the Icon in the player select screen):

"/model Rey_Skywalker"

"/model Rey_Skywalker/hood"

To spawn him as an NPC, type this into your console:

"/npc spawn Rey_Skywalker"

"/npc spawn Rey_Skywalker/hood"

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External Content Used / Credits:

Scerendo-- Main body mesh & original textures ( https://jkhub.org/files/file/2903-rey-of-jakku-the-last-jedi/ )
Hair & Armband-- Fortnite (Rey)
Star Wars: Force Arena-- Rey (TLJ
Plasma- Holstered Gun ( https://jkhub.org/files/file/2997-lpa-nn-14/ )

This file is not developed, distributed, or endorsed by Activision Publishing, Inc., Raven Software, Lucasfilm Ltd., Disney, Inc., or any of their affiliated entities. All trademarks, copyrights, and intellectual property rights belong to their respective owners. Star Wars®, Jedi®, and Jedi Knight® are registered trademarks of Lucasfilm Ltd.™ and Disney, Inc.™. This file is intended for educational, non-commercial, or fan-based use under the principles of fair use. No copyright infringement is intended. Any claims of ownership or DMCA takedown requests can be submitted here.


What's New in Version 2.0

Released

HOTFIX -- Thanks goes to Sweg for the help in the fixes: 

- Connected the arm vertices to the torso
- Improved hair topology (smoother lighting, way less holes)
- Improved vertex normals (got rid of lighting splits along UV seams, presumably from a dated version of the JKA Blender Suite plugin)
- Improved arm positioning to align with the skeleton better (improved gripping on weapons and such, less likelihood of anims looking odd)
- Reduced "cull twosided" shader usage


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