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OpenJK for Jedi Academy latest

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About This File

OpenJK is an effort by the JACoders group to maintain and improve the game engines on which the Jedi Academy (JA) and Jedi Outcast (JO) games run on, while maintaining full backwards compatibility with the existing games. This project does not attempt to rebalance or otherwise modify core gameplay.

Our aims are to:

  • Improve the stability of the engine by fixing bugs and improving performance.
  • Provide a clean base from which new JO and JA code modifications can be made.
  • Make available this engine to more operating systems. To date, we have releases on Windows, Linux and macOS.

The JKHub sub-forum is a better place for support queries, discussions, and feature requests. Bug reports and major issues should be posted in the Issues section on GitHub.


License

OpenJK is licensed under GPLv2 as free software. You are free to use, modify and redistribute OpenJK following the terms in LICENSE.txt.


Installation

To install OpenJK, you will first need Jedi Academy installed. If you don't already own the game you can buy it from online stores such as Steam or GOG.

Follow this guide for installing on all 3 desktop platforms.

 


For Developers

OpenJK on GitHub

Building OpenJK

Contributing to OpenJK

  • Fork the project on GitHub
  • Create a new branch and make your changes
  • Send a pull request to upstream (JACoders/OpenJK)

Using OpenJK as a base for a new mod

  • Fork the project on GitHub
  • Change the GAMEVERSION define in codemp/game/g_local.h from "OpenJK" to your project name
  • If you make a nice change, please consider back-porting to upstream via pull request as described above. This is so everyone benefits without having to reinvent the wheel for every project.

Maintainers (in alphabetical order)

  • Ensiform
  • Razish
  • Xycaleth

Significant contributors (in alphabetical order)

  • eezstreet
  • exidl
  • ImperatorPrime
  • mrwonko
  • redsaurus
  • Scooper
  • Sil
  • smcv

This file is not developed, distributed, or endorsed by Activision Publishing, Inc., Raven Software, Lucasfilm Ltd., Disney, Inc., or any of their affiliated entities. All trademarks, copyrights, and intellectual property rights belong to their respective owners. Star Wars®, Jedi®, and Jedi Knight® are registered trademarks of Lucasfilm Ltd.™ and Disney, Inc.™. This file is intended for educational, non-commercial, or fan-based use under the principles of fair use. No copyright infringement is intended. Any claims of ownership or DMCA takedown requests can be submitted here.


What's New in Version latest

Released

We now link directly to the automated builds, to avoid having to constantly update the downloads here.


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Futuza

  

This is an essential project to the life of Jedi Academy.  Pretty much every open source mod is based on it and uses it as a starting point.  This is essentially the unofficial patch for Jedi Academy, note that it tries to maintain compatibility with the original Jedi Academy game instead of adding new features.  Many newer mods add new features that may be desired for multiplayer such as EternalJK which is like a version of OpenJK with a bunch of extra bells and whistles.  So you may want to use that instead of OpenJK if you're looking to just play the base game.  It works great, and does exactly what the project intended to do.  What else needs to be said?  If you're new to modding Jedi Academy, or just want to play the multiplayer this is where you should start.

It'd be nice to one day get an official release with all packaged up in a pretty little installer, but for now this is at least some sort of release. 

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