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About This File

-Dark Palace Duel-
Credits:The Secret Order of Sisyphus (Neural Upscale Pack)

Probaly the first Duel Map inspired by Dark Forces 2!
This is the iconic level from DF2 Yun - The Dark Youth, where Kyle has his first Lightsaber battle with Jerec's apprentice Yun, in the Dark Palace.
The map is at full bright to simulate the Dark Forces 2 Shader.
With music from the game, (High quality version of course)

THIS FILE IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN SOFTWARE, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS™ & © LUCASARTS ENTERTAINMENT COMPANY, LLC AND/OR ITS LICENSORS.

DarthValeria likes this

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Well, I'm sorry, but this is a mess. The brushes are buggy, the quality of the textures are just plain bad - like 128x128px bad.
If you look closely at the walls - or just trying to run on them, or crouch close to them - they are misplaced. You can literally stuck between two wall brush while you run in wall, or stuck beneath them. There is no lightmap in this map, and the brushes of the table and the chair are merges together and glitching constantly. It feels like its your first map ever, which is fine, its good to know this game is still has new mods, and modders, but i guess you should learn modding better before you make your mods public. 

Dont give up tho, make sure your walls are in the same grid, if you are intrested in mapping look some tutorials, and I'm sure  you will be better.

Response from the author:

Though yes, i do agree with everything else, as this was a rushed map and didn't know what was CSG Subtract, i'm gonna have to disagree about the textures and lightmap.

Bruh, The textures are literally imported from the og game, plus, there is no lightmap because in the og level it's at full bright,

Also, go take a look at my cloud city shaft, this map is outdated, leave it to be forgotten along with the *shudders* bespin map.

Link to review
Untold Prophecy

· Edited by Untold Prophecy

Updating review now that file download works. Great map, though I think the music loop should start at a different point when you load in the map. Definitely plan on keeping in my Base folder.

Response from the author:

Try again, it works now.

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