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Combination 1

   (15 reviews)

12 Screenshots

About This File

This map is a unique and exciting variation on the Capture the Flag gametype. Just like normal, each team tries to capture the other's flag--but the flags are secured behind forcefields, controlled by "combination locks." You have to hack the enemy's combination lock to disable their forcefield and get their flag. Anyone can set the combination, and anyone can hack it. Check out the short YouTube video below to see how this works.

 

The layout is simple and symmetrical, consisting of two bases and one central combat area. Each base has a weapon loadout area, two emplaced guns to repel invaders, and a console for setting the combination lock. You can leave through your forcefield while it's up, but you can't go back in until it's off. Don't even think about touching the enemy forcefield. Get too close to it, and you'll fry instantly.

 

The central combat area has plenty of cover to hide behind, so you can stay safe while you're shooting rockets through the enemy's disabled forcefield. There are also two walkways high up on the walls on either side, for snipers. Anyone can beam up to them and down from them using the red and blue teleporter beams.

 

I'm really excited about releasing this. As far as I know, no one has ever made a customizable, reusable combination lock system in JKA before. With any luck, it will make for some really intense CTF gameplay!

 

YouTube Demo:

 

NOTE: No botroutes are included. The bots in this game are simply not smart enough to avoid the deadly forcefields (much less operate them), so playing with them would be kind of pointless.

This file is not developed, distributed, or endorsed by Activision Publishing, Inc., Raven Software, Lucasfilm Ltd., Disney, Inc., or any of their affiliated entities. All trademarks, copyrights, and intellectual property rights belong to their respective owners. Star Wars®, Jedi®, and Jedi Knight® are registered trademarks of Lucasfilm Ltd.™ and Disney, Inc.™. This file is intended for educational, non-commercial, or fan-based use under the principles of fair use. No copyright infringement is intended. Any claims of ownership or DMCA takedown requests can be submitted here.


User Feedback

Recommended Comments

CansecoDev

Posted

That lock, just wow.

 

This map has a Dark Forces II MP map vibe on it.

Jedi_Mediator likes this
Sting

Posted

OMFG this map is awesome! The combination lock is jaw dropping enough, but the electrical charge effect in the force field takes the cake!

 

Amazing work!!!

Jedi_Mediator likes this
SomaZ

Posted

Two little things: the arena file points to a wrong map (just missing the "1" in the map), which prevents starting the map via menu and two textures are missing (those kejim/path_blue and kejim/path_red textures).

 

Besides that it's awesome!

Jedi_Mediator likes this
Jedi_Mediator

Posted

Two little things: the arena file points to a wrong map (just missing the "1" in the map), which prevents starting the map via menu and two textures are missing (those kejim/path_blue and kejim/path_red textures).

 

Besides that it's awesome!

Dang it, thought I took care of that. I will remedy it ASAP.

Langerd

Posted

The idea is fresh and the lock system is one of the most interesting things i have ever seen in jk3 maps. In terms of visuals and objective.

 

The look of the map is awesome and it is well done with the color contrast. I also like idea for the small map with quick tactics involved. I started to hate big open area maps.

 

I am not big fan of jk3 mp in general but i rate your map with 5 stars.

 

One of the best Ctf maps ever made no doubt!

Jedi_Mediator likes this
Jedi_Mediator

Posted

Arena file and missing textures should be fixed now.

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