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Droidy's Manual Blocking

   (9 reviews)

About This File

This is a mod that I made to use Manual Blocking, without needing any code or big mods, like MBII.
This mod includes replaced animations to suit Manual Blocking better, and a test NPC called the Reborn Duelist.
There is a tutorial.txt file, or there's the same thing in this spoiler, because reasons:

 

 

To start with, I'll say that this is taken from the video I made on this mod of mine. You can find it here:

 

* 1: Open the console (Press SHIFT and ~) and type:
/devmap mp/duel1
That will take you to the map shown in the video with that new music.
* 2: When you get there, open the console again and type:
/exec block
Then close the console. This will allow you to toggle between regular gameplay and MBlocking with Backspace. Press Backspace.

 

* 3: Once you've done that, look down as far as you can and type:
/npc spawn reborn_duelist
This will spawn in that dude in the video when you move from that spot.

 

- Hold Right Click to block.
- Left Click to swing.
- Rapidly Left Click to do more swings in quick succession - This will leave you vulnerable, so be careful.
- Hold [Crouch], [Forward] and Left Click to do a kick. - Basically, this replaces the Lunge Attack.
- Hold [Walk] to run - I normally only use this to get away from the enemy quickly for when I need health, or if I've been disarmed.

 

 

NOTE: This mod will ONLY work in Single Player! It will NOT work in Multiplayer!

 

Feel free to use this how you want, just give me credit. I mostly made this mod because @godofcrap42 requested it (10/10 name, btw)
There were some other reasons as well, of course. Hope you enjoy :)

THIS FILE IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION PUBLISHING, INC., RAVEN SOFTWARE, OR LUCASARTS ENTERTAINMENT COMPANY, LLC. ELEMENTS™ & © LUCASFILM LTD.™ & DISNEY, INC.™ AND/OR ITS LICENSORS. STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ AND WALT DISNEY, INC.™ STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ & DISNEY, INC.™

syainkn and Mr_southern_ice like this

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Great job, man! Honestly, very nice! Maybe you should say that it is just SP exclusive

Yeah, I probably should add a few details like that :)

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I definitely have to instal the game again for this, this sounds like it's gonna be lots of fun!!!! Awesome work!!!! Can't wait to try this out, it looks perfect in the video. I'm gonna re play the SP campaign for the 1138th time now I guess

Droidy365 likes this
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but what about saber throw?

Sadly, you have to switch to regular gameplay for saber throw at this point in time. I might make a feature for that if enough people want it :)

 

I definitely have to instal the game again for this, this sounds like it's gonna be lots of fun!!!! Awesome work!!!! Can't wait to try this out, it looks perfect in the video. I'm gonna re play the SP campaign for the 1138th time now I guess

I'll probably make a V2 to change the SP NPCs to be more like the reborn_duelist, if that's a feature you guys want. Although, I'm not sure if I should let them have Dual and Staff sabers, or if I should give everyone Single sabers.

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Sadly, you have to switch to regular gameplay for saber throw at this point in time. I might make a feature for that if enough people want it :)

I think one of those other mods actually turned saber throw into a standalone force power, was it JA+ or OpenJK...? Eh, anyway, carry on

BLGMASTER likes this
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I think one of those other mods actually turned saber throw into a standalone force power, was it JA+ or OpenJK...? Eh, anyway, carry on

it was actually the ojp mod which I used a lot awhile ago but that sounds like a good idea

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Because I use alot of staff/twosabers

Eventually, I would like to add Dual/Staff support. The Dual saber style has its own stance, I believe. I did actually attempt to change it, too - however, I couldn't find the stance in ModView.

As for the Staff, for some reason, Raven Software gave the staff's blocking animation the same one the single saber uses. This mod only uses content that the vanilla game provides - I just swapped the blocking animations to fit better, and used commands that are in the game. If anyone knows a fix for this, I'd love to hear it :)

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it doesn't work well for me, i mean, he does the animation and the mod activates, but it's not like in the vídeo, most of the saber strikes still hit me when i block 

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it doesn't work well for me, i mean, he does the animation and the mod activates, but it's not like in the vídeo, most of the saber strikes still hit me when i block 

I'm not sure what the issue is...

In the video, I was moving my saber so that it would get in the way of his attack to block it. What NPC are you using? That could be another problem, as this mod is currently designed to be used against the reborn_duelist NPC.

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I'm not sure what the issue is...

In the video, I was moving my saber so that it would get in the way of his attack to block it. What NPC are you using? That could be another problem, as this mod is currently designed to be used against the reborn_duelist NPC.

ooooh, ok, i was trying it against regular NPCs and the saber movement of those is very unpredictable and fast

Droidy365 likes this
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