This is basically just OpenJK but with a few little features that I really wanted for my server. I wanted to have a basejka server with OpenJK's bug fixes and security, but also a few extra things that the OpenJK devs didn't think were fit to include in the master repository. Nothing changes the gameplay, these are just nice little features for a server to have, if you're not using a mod like JA+ or something.
Here's a list of all the features thus far:
----1.00----• All taunts are available in all game modes (meditate, gloat, flourish, etc)• Private duels now start with full health and shield, and can be changed via new cvars (g_duelStartHealth and g_duelStartArmor) - default is 100/25• Results of a private duel are displayed to all, with the remaining health of the winning player----1.01----• Added a cvar to toggle idle animations (personal annoyance of mine) - g_useIdleAnims 0----1.02----• restored the ability to use map glitches via dmflags 520----1.03----• Cheats are now toggled via rcon, enabling the use for anyone on the server - /rcon sv_cheats 1
All features of the master OpenJK repo are included in this as of this writing. If you want to compile the latest version of this and the most recent OpenJK commits, I will try my best to keep it fairly in sync with it.
This is also Linux only for now. If someone wants it for Windows or Mac, let me know. This is server-side only though, keep in mind.
If you want to test it out first, my clan's server runs it at /connect so.jk3.in
-===- Installation -===-
If you are running an OpenJK server (recommended), put the .so file in the base folder of your server, and run the new openjkded file like you normally would. If its a basejka server, same thing but run the new openjkded file instead of jampded file you used to.
THIS FILE IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN SOFTWARE, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS™ & © LUCASARTS ENTERTAINMENT COMPANY, LLC AND/OR ITS LICENSORS.