Title : The Temple of Mechanism
Type : FFA, TFFA, Jedimaster
File Name : mechtemple.pk3
Map BSP name : mech^1temple.bsp / mech^1golf.bsp
File Size : It's big, just take my word for it.
Authors : lil_binger, with some elements Ook made for the Forest House.
Date of Release : December 24th, 2015
*Attention : seta com_hunkMegs 128 or higher is required*
Description: The Temple of Mechanism
Location : Yavin 4
Backstory: The Temple of Mechanism is an Ancient temple only recently
discovered without much known about the previous inhabitants. They did leave
a few clues behind and it seems the previous occupants were harnessing an
unknown power which they called "The Force". Discovering the possibilities
this new power gave them. Set in a time before there were "Jedi" or "Sith".
Originally, The temple of Mechanism was intended to be a follow up map for an
old map called "The Outhouse". I begain making the map when I was active in
the community back in 2004 or 2005. I did some work on the map back in the day
but never officially released it. I didn't play JK2 for a long time until
I decided to get GTK radiant working again in 2013. Working on the map off
and on since 2013 it's now ready to be released to the public.
This map was built with fun being the main focus. Multi level paths are
found throught the map with many secrets and places to explore. Specifically
built for JK2 1.02. There is some functionality built into the design only
1.02 participants can utilize.
This map is a compilation of sorts. I've gone through many of the maps I have
made in the past and have cut, pasted and redesigned everything to complete this
map. It did not make it any easier that way but everything has just fit so
nicely together. Players who have seen any or many of my previous maps I have
made for JK2 will recognize little and big details everywhere. It's really
hard to say how much time I have spent making the map since some elements were
made for other maps in a differnt timeline.
PK3 Details: Included are 2 maps.
The Main map, mech^1temple.bsp has compatibality for Free for All,
Team Free for All and Jedi Master gametypes.
Mech^1golf.bsp is compatible with FFA, TFFA and Jedi Master.
Pk3 Mod Instructions:
In the map are many textures that can be replaced making a pk3 with your own
textures. I was going to make a mod to include here with picture dimensions etc
but I will give instructions instead. The main thing is to make sure a texture mod
for the map, all the pictures u are replacing be the same size as the ones seen in
the game. Then wrap them up in a pk3 and call it zmymechtemple mod or something.
The name must start with a letter lower than "M" for JK2 to override the textures
provided in the original map file.
Music: 2 Star Wars Parody songs originally stated as made by Wierd Al but I am
not sure about where the song came from, I've looked for an author
but never could determine other than Wierd Al( previously released with
Khomm with the SHroomduck Inc. map pack.
Custom Sound effects Credits
Bugs: Yes, a map is never finished. There is a Possibility of a v2 in the future to
fix any bugs found. Plus JK2 1.02, some bugs will happen but we all love it
* Play Information *
Level name(s) : The Temple of Mechanism
JK version required : Star Wars Jedi Knight II: Jedi Outcast and Star Wars Jedi Knight III: Jedi Academy
Bot-Support : Yes
New Textures : Yes
New Models : Yes
New WAVs : Yes
New Music : YES
New Shaders : Yes
New Effects : Yes
Editor(s) used : GTKRadiant 1.4 and 1.6 (most recent), Photoshop, Q3map2
Install-Instructions : Extract mechtemple.pk3 to your GameData/base/ directory. The map will appear as "The Temple of Mechanism" in your map list.
THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS ENTERTAINMENT
COMPANY. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY.
This map is being released as Open Source -
Anyone may use the map file for any reason as long as,
all the "read me" files are included. If a separate release is made by someone else,
a different name is required for a separate release. Anyone may use, in whole or, in parts or
pieces, any part of they desire for their own project. Do please include all the read me files
with a separate release and use a different name for your release if a large portion of the map
is used. If using pieces or parts, just include the read me file for the map or other models by
other authors and give us some credit
There are models in the game built by other authors, Boothand (torch models, mounted moose antlers
and pine trees) and tree models by Szico. There is a read me included for Szico's tree and use of
these models are described in his read me so if the trees are used by anyone for a project make
sure to read and include his read me file with any project they are used for. As for Boothand's
models, I do not have a read me for them. Boothand knew I was going to release the map as open
source and was very supportive of the idea and I am sure anyone using his models he made in this
map would have his approval as long as he is given some credit for making them.
"Porting" the geometry or the map file for another game is encouraged however, I do not control the use
of Lucas Arts files or some other elements made by others provided in this release to be used
in another game besides Jedi Outcast and Jedi Academy. All custom textures included with the
map are free to use and modify (again make sure to include all the readme's if any textures are
used). Any signs or textures I have made are free to use or modify.
THIS FILE IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN SOFTWARE, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS™ & © LUCASARTS ENTERTAINMENT COMPANY, LLC AND/OR ITS LICENSORS.