Warning: this mod uses it's own _humanoid.gla
Unfortunately in JA, looping animations played backwards get stuck, and OpenJK doesn't want to fix this because it will break save game compatibility. So the only way I could fix it was to create new animations with the frames in reverse order...
-- backwards walking for all saber styles corrected
animations do not get stuck, and the duals/single saber animations are much better for guarding
-- stagger animations for all saber styles are much more consistent now (when your attack is knocked away by a stronger defense)
Single saber is not so slow at recovering, nor are Staff and Duals so fast
-- parry/deflection speed increased by 25% (Medium style), 30% (Strong style)
basically you recover faster after parrying a saber slash or a blaster bolt and can therefore parry more rapidly
-- medium/yellow style DFA now always uses the overhead slash animation instead of the saber poke
the DFA is also sped up slightly for easier aiming
-- Staff and Duals Katas sped up slightly
-- roll animations sped up very slightly
-- punches are a teeny bit faster
-- all regular kicks sped up slightly
front kicks by 1 fps, side kicks by 3 fps, and rear kicks by 5 fps
-- defeated enemies may grunt if you push them or attack them
Jedi are supposed to show restraint...
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